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Can anyone give me information on "F.E.A.R" (Fighting Force SWAT Team)?

LZ, you need information~it’s very long, read it slowly~hope to adopt it

F.E.A.R

It should be said that Monolith still often has some good ideas. , "No One Lives Forever" and "TRON 2.0" and other games have good reviews among players. Now it is famous because of the development of "Matrix Online" by Warner Bros., and it seems to have become a first-class game development company for a while. What is most concerning right now is their latest shooting game "F.E.A.R." which was first released at last year's E3 and has been half-hidden until now. What is interesting is not just because of the game's gorgeous graphics, it is even more attractive. What's amazing is the sense of mystery that comes out of the game - Monolith claims that "F.E.A.R." will be a combination of "Half-Life" and "Midnight Ring".

The creepy and immersive FPS game "F.E.A.R." was developed by VU Games. This game was launched on the PC platform as early as October 18, 2005. Players will play a member of the special forces who have received special training and need to face paranormal phenomena from time to time, and at the same time experience the thrill of trembling shooting battles and the momentary terror of blood freezing.

The story tells the story of the not-too-distant near future, where Ermacam Technology Company has reached a contract with the military to secretly research clone soldiers. One day, the phantom of a mysterious young girl suddenly appeared, and all the clone soldiers became insane at the same time. The clone soldiers who can hide their whereabouts are very powerful. The ordinary army is no match at all. The situation has reached a very urgent stage, and the government The "F.E.A.R." (First Encounter Assault Reconnaissance Force) was finally dispatched...

F.E.A.R (First Encounter Assault Recon), as a secret force of the US military, was established in 2002 to deal with various threats to the country. Interest in paranormal, or supernatural events. However, other troops did not take them seriously, they just thought that what they faced was not credible. FEAR has the prerogative to use lethal force and heavy weapons to deal with any crisis, including the use of automatic rifles, shotguns, rocket-propelled weapons, and even experimental energy weapons.

F.E.A.R Evacuation Point (expansion pack)

F.E.A.R. Evacuation Point, as the sequel to the best first-person shooter game "F.E.A.R." in 2005, continues to tell us about Sadako (Alma) and The protagonist, who is his son, is an adventure story between the members of the super SWAT team. I believe you all still remember the moment at the end of FEAR in 2005 when the terrifying Alma climbed into the helicopter. How will the storytelling proceed next? What kind of horrific revenge plan will Alma carry out?

F.E.A.R. uses the LithTech engine developed by the production company Monolith. After a comprehensive upgrade, the game's graphics look quite outstanding. At the beginning of the game, you take a helicopter and hover over the city until it lands on the roof of the building. The whole process is performed by the engine in real time. The effect is very good and it is quite a show off of technology.

The game has a very gorgeous effect when the weapon hits the wall. Dust and rubble will fly when it hits the wall, the glass will turn into fragments and scatter everywhere, and the bullet will spark when it collides with the metal. You can also see the Hollywood-style "air fluctuation" effect in bullet time. In addition, the smoke during shooting adds to the atmosphere of fierce battle. Although some special effects may not be called real, they are absolutely hot.

For a bloody, violent and somewhat terrifying game, psychological horror is not enough to satisfy the player's understanding of "creepy" - so the engine in the game is extremely important for the rendering of bloody scenes. .

F.E.A.R. uses the self-developed LithTech engine to meet this requirement. We can see scenes of rivers of blood flowing out of the human body in the game - more and more blood flows out of the human body, occupying more and more area on the ground. Come bigger. We can even see the reflection of the dead in the bleeding blood.

F.E.A.R-combat

Sierra has announced that it will separate the multiplayer online game part of the game and rename it "F.E.A.R Combat".

Compared with the earlier retail version, F.E.A.R Combat has no differences except for the deletion of the single-player game plot. Instead, many small details have been added. Players of the download version can play online with players of both the download version and the retail version without any hindrance.

The specific features of F.E.A.R. Combat are as follows:

. 10 multiplayer game modes

. 19 multiplayer maps

. 12 A variety of different weapons

. Punkbuster anti-cheat software support

. Support downloading content modified by other players to play the game

Monolith Productions, the developer of the original "F.E.A.R." has It parted ways with publisher Vivendi, and also lost the trademark rights to "F.E.A.R." and could not use the word in the sequel. Therefore, Monolith teamed up with new owner Warner Bros. to launch a naming campaign to ask players to help choose a new name.

Samantha Ryan, Senior Vice President of Warner Bros. Interactive Entertainment, said: "'Project Origin' is a name recommended by the player community and has been recognized and supported by us. This marks a new era for the series. is coming." Monolith also said that this method of letting players choose names is interesting and effective.

The new "Project Origin" will continue to tell a thrilling supernatural mystery story based on the original work. A more serious crisis threatening a large city in the United States is about to come, and the protagonist of the story is the mysterious "Alma", her rage will trigger a series of unpredictable events.

"Project Origin" will be launched on PC, Xbox 360 and PS3 platforms, and the release time has not yet been determined.

Character information and tidbits:

F.E.A.R.

FEAR (First Encounter Assault Recon), as a secret force of the US military, was established in 2002 to deal with various Abnormal and supernatural events that endanger national interests. However, other troops did not take them seriously, they just thought that what they faced was not credible. FEAR has the prerogative to use lethal force and heavy weapons to deal with any crisis, including the use of automatic rifles, shotguns, rocket-propelled weapons, and even experimental energy weapons.

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Allies

Include members of FEAR and a member of Delta Force.

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"The New Guy"

Not much is revealed about yourself other than your gender and the fact that you have only been with FEAR for a week. Your teammates call you "Newbie," and as you can see from the reflection and early set pictures, you're wearing a mask. Your reaction speed is beyond ordinary people, and you can make precise shots in a very short period of time. In the game, it is shown as a stunt that can slow down the surroundings. It is unknown whether this ability comes from innateness or artificial modification.

There is a memory at the beginning of the game - a man who looks like a doctor looks at you lying down and says to you: "You will become a god among humans"; at the end of the game it is revealed that the protagonist is Alma's first child and Origin The "first experimental prototype" of the program. This is a good explanation for why you keep seeing all kinds of mysterious hallucinations. Although Alma knew that you were her first child, she still tried to kill you for some unknown reason.

It is speculated that the entire plan to assassinate Paxton is actually a carefully arranged actual combat test, with the purpose of improving your combat capabilities and adapting you to military operations in a hostile environment. A conversation between Genevieve and the mysterious "Senator" at the end strongly hints at this speculation. In the conversation, Genevieve claims that the "first prototype" experiment was very successful, which means that you may be just a puppet in the plan.

Rowdy Betters

The commander of FEAR is responsible for mission briefing and monitoring, and participates in field command through the Hannibal-3 spy satellite. He continued to deliver various key information, but did not participate in direct operations. From beginning to end, he only talked through radio communication equipment in the mobile command center.

Leo Jankowski

A veteran member of FEAR, with an uncovered mouth under his bald head, has no confidence in you, the newcomer. In the demo, he thought it was inappropriate for you, an inexperienced person, to be sent on a solo mission; in the official version, his distrust of you continued. From an overheard conversation between Jankowski and Jin, you can tell that Jankowski feels very uncomfortable around you, and feels like he's being seen through. This is the first episode to reveal that the protagonist has some kind of superpower, and the end of the game confirms that Jankowski's intuition was correct. As the game progressed, Jankowski never appeared again, and his team members were slaughtered to nothing but a pile of bones.

Although Jankowski did not reappear, it is believed that he was killed while following Paxton's signal at the South River Wastewater Treatment Plant. Because he has appeared in the form of a ghost many times, including the life signal detected in the Armacham Building, he is actually just a ghost. Or maybe, all this is just Paxton or Alma, using his image to scare the protagonist, suggesting that the protagonist may die like Jankowski.

Jin Sun-Kwon

A female member of FEAR, a medic in the team, and a forensic doctor. She was originally set to be a sniper, but the production team eventually found that it was difficult to integrate this role into the game's plot, so they decided to make changes.

Douglas Holiday

Members of Delta Force, demolition experts, appear in a scene where they defuse a hostage bomb. In the original version of the game, Holiday was originally a member of FEAR, but due to the lack of opportunities to express this character during the game, Chief Craig Hubbard forced him to change him to a Delta Force unit leader.

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Enemies and Minor Characters

This section also covers employees of Armacham Technology Corporation, including Paxton Fettel and Alma. Please note that not all characters in this section are hostile to FEAR, they are included here just for the purpose of classifying them completely.

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Paxton Fettel

A product of Armacham Technology's Origin program, he telepathically commands an entire army of clone soldiers - a group of highly trained and armed super soldiers. The entire control system originated from a project code-named "Perseus" sponsored by the U.S. Department of Defense (Translator's Note: Perseus, Perseus, son of Zeus, the hero who killed the Gorgon Medusa). However, soldiers still rely on dialogue to communicate with each other.

Paxton is a cannibal, and his behavior of devouring the body parts of his victims has appeared many times in the game. His behavior was not for nutritional supplementation, but to obtain other people's memories. This was mentioned in a publication published simultaneously with the game DVD by Dark Horse Comics (one of the largest independent comics publishers in the United States).

He knelt in Armacham's cell before being released by Alma. According to the comics and early in the game, Alma took control of Paxton's will and "showed" the various painful injuries Armacham had inflicted on her, and who was responsible. The "they" in Paxton's murmur are all personnel related to the Origin project. Paxton then continued to create various hallucinations using his psychic abilities.

Towards the end of the story, it is revealed that Alma is actually his mother. Alma led him to lead the clone soldiers in rebellion, in fact, so that they could finally find the container storing Alma's body and release her. Paxton was eventually killed by the protagonist in the underground base.

Harlan Wade

An older scientist, who was employed by Armacham Company together with his daughter Alice Wade, and worked for the company for many years, leading the entire Origin project. But ironically, he was also the one who signed the order shutting down the entire program. He is the man who first said to the protagonist: "You will become a god among humans", and informed the protagonist that he was the "first prototype" produced under the Origin Project. When he learned that Armacham had decided to reopen the Origin testing facility, Harlan was enraged. When he finally learned that the entire base would be destroyed, he decided to release Alma and asked: "Don't you think she has had enough?"

Although the game does not explain the relationship between Alma and Harlan relationship, but from the fact that Alma has the same surname as Harlan, Harlan is probably Alma's father. It is impossible to know how guilty this enigmatic character feels when he realizes Alma's pain. He was killed instantly by Alma who walked out of the container, leaving only a pile of bones. However, he seems to have no intention of escaping his death, as he said before, "It is human nature to create monsters, and it is the nature of monsters to destroy their creators."

Alice Wade

Harlan Wade's daughter, also an Armacham employee. She was part of a department that specialized in analyzing contaminants from water purification plants, because Armacham was concerned that contamination of the water purification plant, located downstream from the Origin laboratory, would trace the entire project. Alice, who had a phobia of flying, was later captured and killed by Paxton, and part of her body was eaten by Paxton.

Alice is portrayed as an impatient person. After the UH-60 Black Hawk helicopter that came to pick her up was shot down by the clone trooper's Mi-24, Alice fled in a panic without listening to advice, and eventually fell into the hands of Paxton. .

Aldus Bishop

Also an Armacham employee, responsible for investigating various disturbances reported in the Auburn area over the past ten years (Translator's Note: The original meaning may refer to the monitoring of underground structures located in the area Origin test base, causing various impacts on the area).

In the game, Bishop is held hostage by Paxton's troops, waiting to be "tortured" by Paxton himself about the whereabouts of Origin's senior researcher Harlan Wade. When the protagonist discovers him, he has apparently been tortured and strapped with a C4 bomb. But the bomb was quickly deactivated by Douglas Holiday, a Delta Force trooper who arrived later.

Genevieve Aristide

A character who has never appeared, the president of Armacham, judging from the voice at the beginning of the conversation with the mysterious senator, should be a woman. Ignoring Harlan's objections and warnings, he reopened the underground base where Alma's body was stored, but he began to regret it as soon as the leading troops left without looking back. Presumably, she then used the opportunity to test the "first prototype," leading to a dialogue after the game's end credits claiming that the prototype test was successful.

Norton Mapes

Armacham employee, a fat man, is also the only survivor of the clone trooper's gunfire. The first time the protagonist meets him, he asks the protagonist to turn off the security system in exchange for his help in resetting the network server. But just after shutting down the security system, Mapes goes back on his word and desperately delays and prevents the protagonist's actions by activating automatic turrets throughout the company.

For unknown reasons, Mapes is very loyal to President Genevieve. At the end of the game, he followed Genevieve's orders and tried to destroy all information about Perseus and the Origin plan, and even destroyed the entire base. But just as he was about to enter the container, he was shot by Harlan and fell to the ground seriously injured.

Mapes seems to enjoy eating a fictional snack called "Cheezee Pooz" and is very proud of his RTFM belt buckle. At the same time, he is also afraid of the legal action taken by Alice Wade for his "sexual harassment".

Alma

Alma's identity and mystery are the core of the entire "F.E.A.R." and are not revealed until the end of the game. She appears as an eight-year-old girl, wearing a red dress, with long black hair that almost hides her pale face. Her elusiveness even makes people wonder whether what they are seeing is a real person or an illusion. Apparently, she had some kind of close connection with Paxton Fettel, and it was she who whispered to Paxton and released him, allowing Paxton to begin his revenge plan.

Alma appears frequently during the game, but most of them pass by briefly: either accompanied by extremely bloody and violent scenes, or whispering or laughing in the ear. It's unknown how powerful Alma is, as she can instantly evaporate a person's body, leaving only bones and a pool of blood. After Alma comes out of the container, she seems to be able to create some ghosts to attack the protagonist, but these may be just illusions. But considering Alma's strong mental power, perhaps without the barrier of a container, she may really be able to convert mental power into material power after waking up from freezing and coma. Alma's surname is Wade, and she is probably the daughter of Harlan Wade, the leader of the project. Her strong mental power seems to be extremely sensitive to people's negative emotions, making her extremely painful since she was a child.

Harlan single-handedly created the Origin project, which uses genetic science to create super psychic powers that may be used for military purposes. The original plan was to cultivate a genetically modified embryo through the womb of a mentally powerful mother, which has achieved the best results.

Alma was chosen as the mother when she was 8 years old; when she was 15 years old, she became pregnant while being comatose and gave birth to the "first experimental prototype", which is the protagonist himself, and the second child was Paxton Fettel.

According to Armacham's records, Paxton had a "synchronicity event" when he was ten years old. The specific record of the incident is ominous, and it is probably that Alma transcended the coma state, directly communicated with Paxton, and intentionally or unintentionally controlled Paxton to kill several people. Subsequently, the entire Origin project was terminated, Alma was put into a "container" and sealed, the life support system was turned off, and Alma died 6 days later.

Just before the events of the game, Genevieve ordered the restart of the Origin project, allowing Alma's soul to be released and Paxton to be controlled again. At this time, Paxton was already the spiritual leader of clone soldiers in the Department of Defense's Perseus program. He immediately launched a revenge plan and killed all the people related to Origin. As he said: "They deserve to die, they all deserve to die!"

When Harlan reopened the container and released Alma, Alma appeared as a Naked and skinny, this is probably what she looked like when she was 15 years old. Harlan was vaporized instantly, and then the protagonist triggered a big explosion in the base, survived the explosion, and was rescued by FEAR's teammates. Just as the helicopter was hovering over the mushroom cloud, there was suddenly a loud sound of metal twisting. Immediately after the sound, just before the subtitles appeared, the terrifying Alma actually tried to climb up from the bottom of the helicopter! It seems that Alma's restless soul still has unfinished business.

Organizations and proper nouns

This section covers some organizations and proper nouns that appear in the game.

Delta Force

Special Force Operational Detachment-D (full name: Special Force Operational Detachment – ??Delta, referred to as SFOD-D. Translator’s Note: “Delta Force” is actually is the abbreviation of this unit, and the "Delta" actually stands for "D" unit.) has been fighting alongside F.E.A.R. in the game. Although they rarely appear, those Black Hawk helicopters actually belong to them. On the surface, Delta Force has been helping you in the mission, but more often than not, their actions have nothing to do with you, and from time to time they are massacred at the end of the level.

Armacham Technology Corporation (Armacham Technology Company)

ATC for short, a fictional technology company in the game. It seems that this company has been running for a while and has produced two twenty-year-old experiments through the Origin program - the protagonist and Paxton Fettel. ATC brings together superior international talents and is committed to developing cutting-edge technologies, including space technology, and applying them to various military equipment. They have efficient nuclear reactor technology, and feasible human cryogenic dormancy technology and human cloning technology, even if these technologies are against social ethics.

As the game progresses, the protagonist encounters several ATC high-tech products, such as automatic turrets, troops wearing reinforced protective clothing, and a device suspended in the air with three propellers that can fire lasers and shuttle freely through the air. Unidentified aircraft at the ATC building.

Qrigin Project

Although the ultimate goal of this plan is unknown, what we can see is that the plan is probably for some kind of military purpose, using genetic engineering to create possessive An extremely mentally powerful individual who serves as a super soldier. Due to the needs of the Origin project, a project called Perseus was also created. The purpose of this project was to create a spiritual leader who could control the clone troopers telepathically. Paxton Fettel is the first test subject of this plan.

The plan was carried out in an underground base purchased from the US government in the 1950s to ensure the concealment of the entire plan. The original plan was to find people with strong mental powers and clone them through cloning technology. Alma Wade, who is ostensibly the daughter of project leader Harlan Wade, was selected as a research subject.

Alma has shown superhuman mental strength at a young age and has suffered from nightmares since childhood. This can be explained by her extreme sensitivity to people's negative emotions. Alma was introduced to the program at the age of eight. According to Dark Horse Comics, she was subjected to various cruel and immoral experiments since then. The commercial included with the game disc tells the story of a "conversation" between Alma and a doctor. It can be seen that although Alma is always silent and slow to respond, she seems to be very good at making people fear her.

The plan was originally to produce the first experimental prototype by copying Alma's DNA, but Harlan did not believe that mental power could copy a complete inheritance through genes, so he changed his plan: freezing Alma into a coma, and making her She became pregnant and artificially delivered the first genetically modified prototype.

Origin produced two male prototypes. Alma gave birth to the protagonist when she was fifteen. Alma was in a coma throughout the delivery process, but suddenly woke up at the end and saw the protagonist being taken away, and couldn't help shouting "No". But the protagonist is ultimately defined as a failed experiment. Afterwards, Alma became pregnant with her second child, Paxton Fettel, and developed a spiritual connection with Paxton when he was ten years old, killing several people. The incident was called the "Psychic Synchronization Incident." As a result, the Origin project was completely shut down, and Alma died six days after the life support system was shut down.

However, Alma's will refused to die. As a result, people living in the Auburn Industrial Zone located above the underground base began to gradually feel sick and developed various mental problems. In the end, the entire industrial area became a deserted land that no one visited in the city. The incident was covered up as being caused by some kind of chemical pollution or electromagnetic radiation, but the real cause was the "psychic radiation" produced by Alma.

The entire base was eventually destroyed by a big explosion caused by the player.

Highlights

Leader level designer John Mulkey swore that he once saw a dark shadow in the office break room mirror, but when his colleagues went to check, all but one light was off and a flickering light, but found nothing. Although no one believed him, in the end no one went there much.

The music at the opening of the game was originally placed at the end, but the producer thought it was more suitable for the opening, so he adjusted it. What’s even more interesting is that this piece of music should not have existed originally. It was just a temporarily placed piece of music that was arranged at the end of the film and will be replaced once the ending music is completed. But because the production team liked it so much, they ended up keeping it.

The game originally had a car chase plot (in fact, it did appear in the demo before the game was released), but later only the vehicle that the protagonist took at the beginning was retained. The reason is that it doesn't look the way they want it to when it's made.

The name Leo Jankowski actually appeared in the game "Deus Ex: Invisible War"

"Heater And Refrigerator Maintenance" appeared in some scenes of the game The words are actually the spy organization H.A.R.M. in the work "No One Lives Forever" by the same company, as well as the "H" logo representing the organization.

You can see many gas analysis equipment marked "8311 XHT" in the laboratory. This is the game production team's tribute to the movie "THX-1138." (Translator's Note: The father of the famous "Star Wars", George Lucas's first movie, was also the inspiration for the logo of the later theater sound system THX.

)

The jacket Fettel is wearing originally belonged to another villain.

The music played by the radio in the game actually belongs to the first game "Shogo Mobile Armor Divison" produced by Monolith.

One of the secret skills "kfa" is actually from the secret skill "idkfa" in "Doom". This is a little joke made by the production team.

All the laptops in the game are "Alienware", which is actually selling advertising... -_-!!

In one of the missions, you will receive a radio communication from a Delta Force commander named A. Shephard. In fact, the name comes from "Half Life: Opposing Force" ( The name of the protagonist of Half-Life: Tit for Tat - Adrian Shephard.