I don't know what talent you have, and you didn't say I only play therapy. PVP is a discipline, PVE is a god shepherd, or the discipline is not well played. It's all for daily leveling. I touch three points with the old trick, and then I whip the black ball left and right, and then the black ball will explode (sometimes the black ball monster dies if he can't get it out). 8 1 is followed by mental spike-mental shock-(blood below 65438+)
Let's talk about the god ranch first. You should add intelligence to the heap with the crit attribute-> Spirit-> Swiftness = Mastery->.
Why is quickness and mastery equal to crit? Simply put, crit is not a good attribute because it is irresistible. After critical strike, the healing amount is 200% of the original and can trigger inspiration. Although crit is a useful attribute, it is not worth choosing crit outfit, inserting crit gems or recasting other attributes as crit, because it is unreliable (crit is not needed when crit is needed, and it is not critical when crit is needed), heap crit is "expensive" (compared with proficiency and quickness, we need more crit levels in exchange for 1% crit), and we open a calm chakra, so crit is not unimportant.
The spirit of God's pastoral equipment should be spiritual, so how much spirit is piled up? (I personally am 2700)
In fact, it depends on many factors: your skills, your team strategy, team dps, other treatment methods in the same team and so on. But the overall goal is that when the boss lies down, you are only blue or only a little blue. If you have a lot of blue left, you have too much blue back.
But some boss need more treatment, so you should pay more attention to these battles of squeezing treatment, and you can brush too much in those relatively "easy" battles. Although I want to tell you the exact psychological threshold in 4.2, the data in my hand is not complete enough. I recommend that you get every piece of equipment with spirit. When you feel that your spirit overflows, you can recast it. Off-topic (my friend said that I lacked wisdom and essence in the early stage of Shenmu, because my spirit was only 2200 at first, so I got a BOSS and sat on the ground, and the remaining 45% opened the sacred objects with black magic)
Treat this .. The landlord told you this, and your question is too general. I will also give you a general answer: foresee (foreseeing great harm to shield the Oracle: static strong treatment), stay calm in the face of danger (don't look at rapid treatment), and when the blood line can't be lifted, shield the desperate prayer from great crisis 1. It is estimated that your T blood vessels will burst-and the most important thing for Shenmu is not to be anemic. It is said that anyone who is dissatisfied with blood wants to make up for it. Let DPS learn to use Guangming Spring, and learn to accumulate more experience in some blue control technologies that are said to be released to immortals. If you are in charge of group compensation, forget it.
After talking about God's pastoral, let's talk about grazing prohibition (my hands are so tired! By the way, despise that man. You can help if you like. Don't throw cold water here. That's disgusting. 13 of the tile man, take your coat number. Come on, gun! )
Oh, great! The meaning of the following abbreviations
SP: spell energy
Heal HpM per mana
HpS therapy per second
Mp5 gains mana every 5 seconds.
The following paragraph is (NGA transportation)
Chain therapy
Priests' preferred self-protection skills. If the blood loss is serious, you should use this skill first (second only to the shield).
Sacred eulogy
This is a skill of continuous guidance, and the guidance time is related to rapidity. But in about 8 seconds, the cardinal number is 12 hops (4 times, 3 hops each time). By observing the combat record, it can be affected by the rapid acceleration to 18 hops (6 times, 3 hops each time) or even 2 1 hop (7 times, 3 hops each time). The condition of 15 hop is that its own foundation is about 9.7% fast +BT 14% fast. ? The condition of 18 jump is hero/bloodthirsty/twisted 40% speediness +BT 14% speediness. The condition of 2 1 jump is its own 9.7% rapidity+brave/bloodthirsty/twisted 40% rapidity +BT 14% rapidity.
Rapid treatment
For hps that cannot be completed by intensive therapy, please use rapid therapy.
Intensive therapy
Strong therapy is the main force of single brush structure.
iatrotechnics
The therapeutic ability is very weak, and the cost performance and titer of hpm are similar. You can use this to drive away weak souls.
holy fire
The hpm and hps effects of Holy Fire can now be compared with powerful healing without talent effects.
The point of the flame enjoys rapidity and increases the number of jumps. The proportion of the bonus coefficient of the point is different from that of the direct damage part.
Holy nova
The calculation method is special, the basic treatment will be more average, and the strength of the law will be calculated separately.
It has the effect of assisting AE
repent
Powerful healing spells with cd can quickly stack three talents. The detonation probability is calculated separately, which has a higher probability to inspire the target, which is very cost-effective. If it is not particularly necessary to reserve, please use it as much as possible.
Pray for treatment
The healing prayer will definitely produce a royal shield. When it is exploded, the royal shield will absorb 2 copies, that is, 2*30%* proficient in the healing prayer inscription will provide an additional 20% of the direct healing part and cannot be exploded.
The poh of discipline talent is slightly higher than that of the same equipment. It is about 7% higher (70,236,75,230).
Under the general equipment, the crit level 100 and POH output are increased by 0.636% and the proficiency level 100 and POH output by 0.323%.
Healing prayer
If you can complete 5 jumps, this skill is more cost-effective than any other skill.
shield
Shield is a very special skill. 4. After1,its duration is only 15 seconds. But it is still worth using, because it is rarely overused and is an excellent pretreatment skill. Dun is the only one who fully enjoys mastering skills. And the improvement of proficiency is faster than the improvement of law. Mastering every 7 1.7 1 point can increase shield absorption 1%. And 93.45 spell energy will increase 1% absorption.
Glyph of shield will provide an extra 20% healing, which can be crit.
recover
The recovery of hpm is moderate, but it is a good choice as an immediate continuous treatment of sports warfare. It was quickly affected.
I wrote it here myself.
After reading the above, I believe you also understand the gap between CTM version and 1960s and 1970s. In fact, the treatment is completely personalized. Can be combined at will. Don't follow the rules. I admit that when writing PVE, the rules are really good, but there are too many variables in PVP, such as tactical combination, professional combination, emergencies and so on! ~ I can't finish talking for a while. I also experienced 45 60 70 80 85 45 to 70 from the public beta of Warcraft. I was hit by the knight rolling the keyboard with his face, and then I hit MS and DK after Netease opened the suit. Until now, I basically don't play other occupations, but I know better. I will write a lot because I also play JJC. Please ask me again if you have any questions! Typing really hurts!
Ah, I suddenly remembered the mental problem and the blue problem! Many people say that abstinence does not require a lot of spirit, for fear that blue overflow will be wasted. Personally, I think I just think this is nonsense! ! ! ! ! ! Without blue, what will you talk to me about? What about team safety? I have enough blue, I can cope with all the sudden changes! Can tolerate many mistakes made by some white people! I have a high fault tolerance rate! Even when the team is on the verge of collapse, you can use a lot of brainless shields to save the field. Less, less room to play. My classmates said that my spirit was too high and I completely ignored it! ! !