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Poké mon dance skills
Create a dancer with the first speed

The essence of dancers is not discussed here.

But now people realize that dancers are after speed.

Dancers over 90 who are full of sensitivity wear the best equipment faster than JP sensitive bees who are higher than their own level 3.

But what I'm saying is that you can achieve this effect with a little more sensitivity.

So the main competition of one dancer's agility in pk is the competition with another dancer.

We know that except for agility, the other four abilities have different effects on agility.

Add some articles

Plus 1 physical strength plus 0. 1 agility 1 magic plus 0. 1 agility 1 strength plus 0.2 agility 1 defense plus 0.2 agility.

It is not difficult to see that pure blood-sensitive or bloody dancers are not the fastest way to add points in agility.

Of course, it is unrealistic to add pure skill sensitivity in order to pursue the fastest, because 90-level talent 1000 is really not suitable for the nature of the profession of dancers.

So, we still need to add blood, but how much?

We know that 120 level figures always have 506 ability points, plus 253 other attributes added after removing Man Min, a total of 253 points, and these 253 points are the basis of all the problems that determine the survival of dancers.

In fact, when it comes to the survival of dancers, it is mainly the problem of pk.

On the premise of fighting speed in the first round, it is almost impossible to get rid of rank suppression except that professional chaos is faster than dancing. Therefore, after the first round of dancing, regardless of success or failure, dancers can no longer use three rounds of dancing skills, and for occupations with relatively no offensive power, they will not become the main target of the other side in the next 2-3 rounds, so it is a good choice not to pursue a little blood, but to increase defense while not ignoring the survival problem.

The influence of defense on sensitivity is 1 times greater than that of adding blood, so it also creates the sublimation of agility.

Another option is that bonus dancer pk generally chooses less agile weapons and grabs weapons with appropriate attack power, which may play a decisive attack role in the endgame war.

So the way I choose to add points: 80 points of blood, 80 points of strength and 80 points of defense. Such a dancer can have 1, 500+ blood with Sichuan costume level 90, and both strength and defense can exceed 240.

Next, I would like to point out that adding blood has a great influence on demons, and adding blood and magic has the same influence on agility. Now the new dance has earned practical things, even if it does not exceed level 7, the new dance only needs level 6 and level 4 once, and it costs 60. For the case that the magic seed pk is halved, the magic seed below 400 cannot play an effective auxiliary role in the war of attrition.

Therefore, adding 20-30 magic points instead of adding less blood or skill defense is also an effective option.

Skill article

Of course, calling for enchantment is in line with the ability level of dancers.

Speaking of skills, I think the necessary skills for dancers are:

Dance Cleanliness (Level 3 costs 40 mana) Magic Rebellion

It is enough to learn two new dances, which vary from person to person. Personal advice is to increase strength and defense.

My personal skills also include personal recovery. In the second round of pk, I preached to the team, and the recovery effect of level 4 was obvious.

Also, in today's familiar situation, it is also a good choice to turn over a new leaf.

Abstract article

That's what I'm talking about.

To sum up, add blood and strength to create a dancer who can improve agility as much as possible and can survive and fight.

Don't underestimate the influence of blood on Mina 0. 1. If 100 blood, 10 agility is hard to find in the equipment.

Remember that you can wear the best equipment. The difference between the best and the best is 10 agility, which is an eternal gap.

Skill upper limit

Dance 4 6 8 10

Poison attack 4 6 8 10

Yang Yan team.

Meteorite magic 2 3 4 4

Frozen magic 2 3 4 4

Fire magic 2 3 4 4

Wind blade magic 2 3 4 4

Powerful meteorite magic 2 3 4 4

Powerful freezing magic 2 3 4 4

Powerful flame magic 2 3 4 4

Powerful wind blade magic 2 3 4 4

Super meteorite magic 2 3 4 4

Super frozen magic 2 3 4 4

Super flame magic 2 3 4 4

Super Wind Blade Magic 2 3 4 4

Anti-poisoning ability 2 4 5 6

Sleep resistance 2 4 5 6

Petrochemical resistance 2 4 5 6

Drunk resistance 2 4 5 6

Chaos resistance 2 4 5 6

Forgetting resistance 2 4 5 6