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Bell Tower has produced several games on PS

***There are 4 games, 2 on PS and 1 on PS2 and 1 on PSP

I believe you have already experienced <> on PSP The nightmare feeling brought by the 2D graphics,

The first work of was an excellent AVG on the SFC platform in 1995. It was written by Eric S. Hooton Written and directed by myself. The story tells the story of three orphans, Jennifer, Laura, Ann, and Ruth, who were adopted by the mysterious gentleman Simon Barlows. They were brought to a suburban residence by the middleman Mary Barlott, Simon's wife. But the three People actually fell into the devil's cave. What awaited them was the fear of death.

<> on PS is the remastered version of the SFC version on PS in 1997, [PS] [SLPS-00917] Clock Tower The First Fear

After two years, many game developers followed SQUARE and joined Sony’s PS development camp. HUMAN also followed the trend and launched " The orthodox sequel to "The Clock Tower" --- "The Clock Tower 2" game changes the previous 2D expression method in terms of screen processing. Using the powerful 3D function of PS, the game is completely three-dimensional. The story follows the plot of the previous generation. It tells the story of Jennifer While studying psychology at a university in London, a horrific Scissor Demon murder case occurred in the city. When the police were unable to solve the case, they turned to Jennifer's teacher, Professor Barton. While the professor was studying the psychology of the Scissor Demon, he realized that Jennifer would be killed. Danger. Then students Helen and the police chief (whose name I forgot) were asked to go to the library and the house of the former bell tower castle steward respectively to look for the golem that could reveal the Scissor Demon's life experience. Then the director of the orphanage, the news reporter, the police chief, and the professor Head to the cursed Bell Tower Castle with your assistants and students.

"Bell Tower 2" is the most successful part of the series. Various horror elements that were not found in other horror games at the time were fully displayed in this game. Even now, no game can surpass the horror performance of this game. (Silent Hill 2 fans scolded me.) Although the game's graphics are rough due to a lack of control over the performance of the PS console, even so it is difficult to resist players' enthusiasm for the game. It was the success of "Clock Tower 2" that made HUMAN enter the ranks of Japan's first-tier manufacturers just like CAPCOM launched "Resident Evil".

The next work of "Clock Tower", "Clock Tower: Ghost Head", was launched at the same time as "Resident Evil 2". Maybe HUMAN really wants to use this series to compete with CAPCOM in horror games. However, relying on external news to compete with the orthodox sequel seems to prove that HUMAN has made a wrong calculation, not to mention that the opponent is "Resident Evil 2". The quality of "Resident Evil 2", an almost perfect masterpiece, eclipsed any action game at that time. And perhaps only fans of this series will play this work, which is indeed mediocre compared to "Resident Evil 2". What players didn't expect was that this work would become HUMAN's final work.

In 2002, Sony's second-generation console PS2 had completely taken over the world of PS, and the overall quality of games had been improved again. At this time, no one knew what HUMAN was doing. Soon, CAPCOM announced that it had obtained the production rights and trademark rights of HUMAN's famous horror game "Clock Tower" and began to produce the latest sequel to the series. Fans of almost every series are cheering for the continuation of the horrific nightmare on PS2.

The reason why "Clock Tower 3" is given an alternative title is not just a change in the story and production company. The most important thing is that CAPCOM actually made this game completely action-packed and became one of the "card-style" (Capcom-style) AVG series. The game has almost no elements from the Clock Tower series, and the sense of horror is completely gone. Moreover, the manufacturer's vigorous promotion of forcing old players to accept such "third-rate" works really makes fans feel angry and regretful. Even with the hands-on work of the famous Japanese director Kinji Fukasaku and the passionate performances of the actors and voice actors, it is difficult to withstand the flood of negative comments from players.

In the author's opinion, this typical practice of painting tigers instead of dogs was CAPCOM's attempt to use "Clock Tower 3" to fill the gap left by the "Resident Evil" series that had switched to NGC, and to create another "Resident Evil" series. The transformation of "Clock Tower 3" is completely different from the successful transformation examples of "Resident 4" in the future. This approach of abandoning old players to cultivate new fans is obviously not feasible in this series.

Although "Clock Tower 3" uses the super power of PS2 to make its appearance quite luxurious: the application of full-scale live-action motion capture technology makes the cutscenes closer to the movie effect, but Kinji Fukasaku's excessive director and third-rate storyline add to the The empty so-called horror show makes it impossible to choose between accepting or giving up. In particular, Mr. Fukasaku's directing style is only suitable for bloody scenes such as "Battle Royale". Using the same approach to describe London, England in the 21st century is simply wrong. Watching the actors put into their performances is sometimes a bit disgusting - they don't even distinguish the basic cultural differences between East and West!

The plot of the game tells the story of a British girl named Alice who was surprised when she received a letter from her mother at school and was told that she could not go home on her 15th birthday. But she braved the wind and ventured home to meet the mysterious gentleman in black. Be transported to four different eras in London while searching for your mother. After encountering the pursuit of the Hammer Man, the Sulfuric Acid Man, the Ax Man, and the Yin-Yang Ghost Brothers and Sisters, he went to the Bell Tower Castle and discovered that the gentleman in black turned out to be his grandfather. Faced with her grandfather's evil plan, Alice finally learns the cause of her father's death, who died shortly after birth, and her and her mother's life experiences.

In addition to retaining the avoidance points of the series, this game is basically a replica of "Resident Evil". The author doesn’t want to say more here.

Things have changed, and such excellent works will no longer be released on any platform (except for the 3rd generation). In the first half of the year, CAPCOM launched "City of Madness", which only copied the unsuccessful example of "Clock Tower 3" and once again exposed the developer's decadent production level. The "Clock Tower" series seems to have completed its historical mission.