Open the login game and click the configured game.
2. Select Open to modify the game, re-enter the home page of the game, and click Statistics on the role property page.
3. Click Export and mount &; Blade Warband\Characters folder, and find a file with the same name as your role id in the folder, with the suffix txt. Open it with notepad. The relevant code inside is the attribute code of the role.
4. According to your own needs, you can edit the code values of various attributes. For example: xp = 9999999 experience value money = 999999 money (theoretically, the upper limit is one billion). Attribute_points = 0 Unassigned attribute points skill_points = 0 Unassigned skill points Wear _ Points = Unassigned 0 Weapon Point Strength = 30 Power Agility = 265438+ 0 Agile Intelligence = 5 Intellectual Charm = 4 Command Trade = 0 Transaction Leader = 2 Command Captives _ Management = 1 Captive Power _draw = 4 Strong Attack Power _
5. After the modification, save and return to the game. As you can see, the attribute value of the game has changed.
1. Ride and Kill is an action role-playing game developed and produced by taleworlds in Turkey, which was released in 2008. Players can play the role of battlefield commander, take the lead in arranging troops, or play the role of knight errant.
2. In addition to the plot, the game gives players a high degree of freedom. In addition to the high open source of the game, players can modify the game themselves and make their favorite plots and characters.
Generally speaking, a shot in the head will improve proficiency faster (because it hurts more), but "difficult" shooting will not. Spell sprint damage will quickly increase pike points, while spearing will be slower.
4. The damage is determined according to the speed of the player's weapon relative to the opponent and the basic damage value. This means that a fast and low-damage weapon is likely to do the same damage as a slow and high-damage weapon. Armor can completely offset the player's weak attack. Weapon speed is very important, not just damage value.
This game, as its name implies, is characterized by Touma. From the perspective of the first-person rear-end collision, players can fully appreciate the pleasure of riding. Pleasure, speed is not the most important thing, but feeling, which means that horses are difficult to ride. This is true in reality, but in the game, it is done. When the player rides a horse and rushes to the enemy at a 45-degree angle, the pike comes directly, only to find that the inertia of the horse and the tension in the heart make the player subconsciously open the horse's head and even the spear head doesn't hit the enemy's heart;
6. When the player pegasus chased the deserter, the speed was too fast, and he couldn't move without hitting the corner. He was shot in the head by the cold arrow of the deserter behind him; When the player's blood boils, rides his horse straight into the melee crowd, makes a hullabaloo about, slashes left and right, and finally feels stabbed several times and wants to escape, the player will find out how difficult it is to arouse the horse's fighting spirit in the crowd, and it will be too late after the horse is cut down by the disorderly knife. Of course, this is only a simulation of the more real details of the horse war. However, when the player goes through all this and then turns his attention to the finger of the player's left hand, the player will understand the charm of this game.
References:
Riding a horse and hacking people _ Baidu Encyclopedia