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This horror masterpiece once sold millions, but it was hidden by Squawell-"parasite eve"
When it comes to horror action role-playing games, I believe players will immediately think of Resident Evil, Silent Hill, Zero series and so on. Yes, these are excellent Japanese classic horror games, and of course there are many American horror classics. However, I feel that I prefer to play more Japanese games than American horror games. Because American horror games can't jump out of JumpsScare, an external thriller routine that suddenly rushes out to scare you when you are playing the game with peace of mind, plus sensory stimulation, broken limbs and plasma splashing. Japanese-style horror games often make you feel a chill behind when you play the game. Even after the game, don't ponder the plot, because once you ponder the plot, it is likely to make people feel a kind of inner fear, which is really rare in American horror games. Today, I want to relive with you a Japanese horror action role-playing game that once sold millions. I believe many old players have played it, and this game was written by Squawell. It is parasite eve.

PARASITE EVE (English name: Parasite Eve) is a Japanese horror action role-playing game developed and produced by SQUARE ENIX Squaewell, a famous Japanese game development company, and released on the original Sony PLAYSTATION home game platform in March 1998. This book can definitely be said to be a well-known family. There is really no need to talk too much about the name of Squawell. Almost all players know the masterpiece and strength of this company, so I won't introduce the developer Squawell here. In that year, the global sales volume of this game was easily 2 million sets, which was really sold by the production quality of the game itself and the word-of-mouth of the players. This game also got 81 points on the world-famous METACROTIC scoring website, and the score after the user experience was as high as 9. points. Adding word of mouth to this sales volume is enough to prove that the sales volume of 2 million sets of this book is absolutely deserved.

Many younger players may ask Squawell why he remembered to play horror games when he kept a good final fantasy. This really has to start with Capcom, another famous game development company. On the third day of 1996, I did a great thing in Paul. Everyone must know that the first generation of Capcom's Resident Evil was born! At that time, this game was also the first masterpiece that sold more than one million sets on the original Sony PS console, and the Resident Evil series is still one of Capcom's gold-lettered signboards. In the eyes of Squawell at that time, although FF7' s debut on the original PS platform was a great success, Capcom's third visit to Paul could make a Resident Evil at this juncture, not to mention making so much money! The first million-selling masterpiece of the direct PS platform is so overwhelming, which is no less than a punch in the face. Isn't it a horror game? Let's make one!

It happened that in 1997, the horror film Parasitic Eve directed by Japanese director Masayuki Ochiai was released. The film was adapted from the best-selling science fiction novel of the same name by Japanese writer Hideyoshi Laiming in 1995. The original novel was very popular in Japan that year, and the film was well made, which can be said to have won unanimous praise from all walks of life in Japan. This attracted Sakaguchi Hironobu of Squawell, and the excellent horror story theme and free movie promotion was simply a good thing to be delivered to your door. Without saying anything, you won the copyright directly, and then you produced the first classic horror masterpiece parasite eve in the history of Squawell's game.

After the story of the game was designed as a novel story, it tells that AYA accompanied her boyfriend to the opera. As a result, as soon as the actress Melissa opened her voice, the audience began to spontaneously ignite and die, but only AYA was safe and sound. After investigation, it was found that AYA had transplanted the cornea of her late sister MAYA before because of an accident, and MAYA's kidney was transplanted to Melissa. At that time, MAYA's death was also caused by mitochondrial riots, because mitochondria had already produced consciousness to obtain better parasites. At the end of the story, Maya defeated Melissa and resolved the crisis of mitochondrial riots.

Many players who are in contact with parasite eve for the first time will think that this is a work imitating Resident Evil, but after further playing, they will find that this work is very different from Resident Evil. The first is the game system. This system combines RPG development and strategy with ACT action elements, so that you can avoid the enemy's attack skills by walking, and at the same time, you need to wait for the energy progress bar to be read before you can choose the attack mode. That is to say, if you want to attack the enemy, you need to meet the energy storage of the action progress bar, but during this period, the enemy can attack you. Although you can't fight back, you can immediately operate AYA to deal with the enemy and use skilled operation. In case of enemy, the traditional Japanese RPG method is used to step on the thunder, unlike Resident Evil, where the monster is placed on the map, and you can hide it without fighting, but this work doesn't say so. This is very similar to FF7, so at that time, many players called it an advanced version of Final Fantasy+Resident Evil.

At the same time, the weapon equipment modification system is also very interesting. You can modify the weapon according to the obtained parts, and you can also name your own equipment, which was not available in Resident Evil at that time. But it would be nonsense to say that this book didn't learn from Resident Evil at all, but from another point of view, even if it did, it was better improved. For example, the storage point in Resident Evil needs to find a typewriter. The most embarrassing thing is that you have a typewriter, but there is no ribbon ... Sorry, you can't save the file without ribbon, brother ... This book is not so embarrassing. You don't need ribbon, just find an archive point and archive it directly. Moreover, the CG of this game was absolutely a blockbuster effect at that time. After the game cleared 1 Zhou Mu, you can continue to challenge 2 Zhou Mu. In 2 Zhou Mu, you will challenge the previously hidden Chrysler Building. If you want to play a hidden true ending, you will have to brave the 77-story skyscraper. At that time, you will see the real BOSS of this game, that is, the clone of your long-dead sister MAYA, waiting for you. Of course, the true ending of Zhou Mu after customs clearance also touched many players in that year. It's not a drama here, and you yourself.

On the whole, parasite eve was a very successful game at that time, because even Resident Evil, which fought hard against Paul, was in decline at all, and its sales results were still there. It can be said that the two companies had a 5-5 split. In the minds of players in that year, this game was also a real classic. It's a pity that the sequels behind this book can't be said to be not fun, but it really disappoints the players, not to mention fighting against the works behind Resident Evil, which is not an order of magnitude at all. Biochemical 2/ Biochemical 3 is a direct miracle, and Parasitic 2/ Parasitic 3 can only be said to be changed a bit nondescript. This time, in February, 219, Squawell also registered a new trademark of parasite eve in the UK. Maybe there will be some new moves. Anyway, if you haven't played this game, if you are in a game shortage recently, don't miss this game. The first generation of parasite eve will definitely bring you a different game experience, and this game is worth fighting for!

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