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How to put the trademark in a small place in 3Dmax
Use multi-dimensional/sub-materials. Define a set of material ids for the surface to be mapped, then create a multi/sub-material in the Material Editor, apply the trademark map to the sub-material, set its ID to the same as the previously defined ID, and assign the multi/sub-material to the object. This method better controls the location of the map.

Of course, there are other ways. For example, through image processing, you can make a big picture. Trademarks account for a small proportion in the picture. When the big picture is attached to an object, the trademark occupies a small place.