It’s a pity that the game’s popularity has waned. For me personally, there are three games.
The first one, dota.
As a person who just came into contact with Warcraft in 2009, this kind of real-time strategy multi-operation game is not suitable for me who is not so flexible in my hands and brain, but the emergence of Dota has given me confidence. You only need to control a hero to engage in a 5V5 team confrontation. Even the minions do not need to be controlled by you, and then you can win by pushing away the opposing base. I really like this game mode. From VS to Haofang, from 11 to the Warcraft battle platform, and from dota1 to dota2, I have witnessed the most glorious moments of this game. But one thing I have to say is that the popularity is indeed not as good as before. Especially after the release of Dota 2, some Dota players were diverted (referring to those who played Dota 2 but felt uncomfortable and went back to play 1). Then Dota 2 became popular again during the domestic open beta period. After the extremely popular League of Legends, it has been tepid. This is an established fact and cannot be denied. Since I haven’t played Dota 1 for a long time, I guess some veteran players are still sticking with it, so I won’t go into details. As far as dota2 is concerned, it can be said that if a game does not have new blood injected into it, it will soon become lonely. Dota2 is one of them. Although I can feel that Ice Frog has tried its best to make Dota easier and easier to use, there are very few newbies in Dota 2. They are killed to the point where they doubt their life and are criticized. They dare not match and can only play against humans and machines. The game experience The extremely poor quality deters many newcomers, but the quality of the game is indeed worthy of its former position as a big brother. Nowadays, it is not just the decline of Dota. MoBa games are indeed not as popular as before. This can also be seen from other games. The most popular chicken game nowadays is not as popular as before. It can be said that there are emperors and courtiers, one version and one god. Who can sit on the supreme throne forever and be immortal?
The second one, Dragon Nest
The summer of 2010 was destined to belong to Dragon Nest.
I accidentally saw the skill demonstration promotional video of this game in mid-May 2010. I can only describe it as shocked. The super smooth combat feeling, as well as the cool and delicate skill special effects, especially the battle mode that combines FPS-like game sights in MMORPG. This idea is in line with me who used to like CS and Monster Hunter. It is simply tailor-made for me. Customization is average. On the day of the open beta, we fought until dawn with three or five friends. However, before twelve o'clock, the fatigue was exhausted, but we still couldn't bear to go offline. We lamented every moment when we will get tired, and I can still fight happily! However, I think everyone has heard about the future direction of this game. Shanda’s eating scene is indeed not good-looking. Do you still want to play it without paying money? There is no 13 seconds to enter the lair dungeon, which is not very friendly to civilian players. There is also a plug-in card bug to refresh the map, which once caused a large number of players to lose. Later, in order to regain popularity, they gave away characters like crazy. Once you log in, you can get an XX-level account for unlimited play. In order to maintain user stickiness, characters are deleted like crazy, and accounts are canceled if they are not online for 180 days, etc. However, it is still a dead horse, and only some players who believe in it still stick to it. Later, the mobile game became popular for a while during the public beta, but the PC game is still sluggish, and now it is silent. Although I have quit taking it for many years, I can honestly say that it has indeed brought me a lot of happiness. If it stops taking it one day, I will feel a little sad.
The third one is Overwatch.
At the end of 2015, when I accidentally checked Blizzard’s official website, I discovered a new game project for next year. Blizzard was going to release a shooting game and released a 2-minute game demonstration video. I was wondering when Blizzard would make a shooting game. Wouldn't it be a trap? So I clicked in and took a look. It seemed that the gameplay was similar to the brawling style of Half-Life or Quake in the past, but there were many kinds of games. The characters are optional and seem to have different skills. This really made my eyes light up, and the seeds were silently planted in my heart. On the first day of public beta, I spent 198 to buy this game without any hesitation.
I have to say that the game experience I had when OW was first launched is still unforgettable to this day. No one knew how to play, and they all chose the characters they liked. There was no discrimination. They played freely, without distinguishing between friend and foe, and they didn't care at all. Win or lose. After the game is over, everyone will silently appreciate the best of the game (although half of the best of the game at that time were fortresses), and finally quit after giving a thumbs up. I played for a full 5 hours that day, and my record was about 1 win and 14 losses, but I didn't feel any frustration at all and enjoyed it. I was still thinking that this was the truly pure gaming experience I had been looking for. Calling it "poison" is completely justified. However, it later turned out that Blizzard made a wrong move after all. A game that was originally so casual had to be turned into a hardcore competitive game. To be honest, I personally think that the addition of the ladder mode did more harm than good. It made many players care too much about winning or losing. And then this This emotion has also been brought into the quick game, causing Overwatch players to be generally too aggressive now. On the foreign server, this is okay. If you can't beat it, you will try your best to finish it. If you can't beat the national server, your mentality will collapse immediately. The double sniper has no T and no milk to give up the resistance. Moreover, some players will never admit that it is a matter of personal strength. They only believe that the reason for not changing players is that they can't beat them. As if they can definitely beat them if they change players, they will open the mic endlessly to nag teammates, and compete against each other in headwind games. This is a mentally retarded operation. , causing the whole team's mentality to collapse. Therefore, the poor game experience has caused a large number of Overwatch players in the Chinese server to lose, and its popularity has plummeted (the popularity of the foreign server has always been average). The national server has been picking up recently, but it is not optimistic either.
There are four orthodox sequels to "Onimusha", namely Onimusha 1-3 and New Onimusha. All are released on PS2. It was a great time in that era.
In particular, Onimusha 1 was the first game on PS2 to have sales exceeding one million, and with Takeshi Kaneshiro joining in, the Onimusha IP was instantly popular.
The second generation used the image of the late Japanese veteran movie star Matsuda Yusaku, coupled with a longer process than the first generation and an evolved flash system, the sales quickly exceeded one million, and the final global sales exceeded 200 Ten thousand. The second generation is also the one with the best reputation in history.
Seeing the success of the first two generations, Ka Biao invited back Takeshi Kaneshiro when producing the third generation, and also invited the French character actor Jean Reno to join. The graphics of the game are even better. The setting of the two protagonists and the time-travel story setting are quite similar to Guan Gong's battle with Qin Qiong. It stands to reason that the reputation and sales of the game should be even higher. Unfortunately, contrary to expectations, the sales volume of the third generation dropped significantly. The sales volume in Japan was only 540,000, and the global sales finally stopped at 1.5 million.
The investment was the largest, and the sales volume was indeed the lowest in history. The failure of the third generation (compared to the first two generations) directly affected the development of the fourth generation. At least the development cost must have been reduced. The next 4 generations were directly named New Onimusha and did not use the code name 4. Perhaps it is to give this series a fresh start. At the same time, it does not use celebrity endorsements like previous generations. In order to attract more players, the difficulty of the game has also been greatly reduced, making Flash easier to use. It's a pity that with so many changes, the final global sales of the game were only 600,000, even far lower than the 3rd generation. Since then, the IP of Onimusha has been completely relegated to the cold palace. There has never been a legitimate sequel. Only web games and mobile games have been released. Onimusha has completely fallen into decline.
It was not until 2018 that the high-definition reproduction of Onimusha 1 was finally highlighted on modern game consoles such as PS4 and XBOXONE. This may be a test of the market by the card bitch. If the market responds well, it will be There will also be high-definition renditions in several generations, and it is not impossible that there will even be new games. Let us look forward to it.
The long history of gaming is filled with countless splendid splendors, and even more unspeakable endless desolation. Let’s talk about a few games that are a pity because of the loss of game popularity.
Tencent can also make good games, and "God of War" is one of the most representative works. It's a pity that it's an old story.
Once upon a time, when others talked about "God of War", it seemed as if the scars in my heart were being uncovered. At that time, the author naively thought that this game was the beginning of domestic online games.
But I never thought that after so many years, "God of War" would be the pinnacle of domestic online games. "God of War" once had high hopes from players, but Tencent's operations ruined this masterpiece.
I don’t know how many knights, when Yan Nanfei recited this poem, suddenly felt the vastness of the Tiandao Jianghu.
After more than two years of public beta, Tiandao has already been in an embarrassing situation. As Tencent’s last line on the PC side, Tiandao has the great responsibility of competing with "Jian Wang 3" for the world. But after two years of operation, Tiandao’s world has long been tainted with Tencent’s unique copper smell. Yes, Tiandao has never been a place for ordinary people. He belongs to the krypton gold boss and a Xinyue member. Now that Tiandao is actively promoting the launch of the mobile game version, in a short time, the last trace of the grandeur of Jianghu will be squeezed into the narrow screen. And players will once again know what "sheeping" means.
NetEase’s fantasy masterpiece was launched at the same time as Sky Sword. Two years after its official launch, the game has already lost popularity. And inevitably came a mobile game adaptation.
This is the game I was most looking forward to when I was a boy. I learned about the game by chance and was lucky enough to participate in the game test. After playing it for more than a year after it was officially launched, I had to leave Yunchui Continent. The reason for leaving is very simple, because of the long-standing shortcomings of NetEase games - both liver and krypton.
The first time I learned about Snail's "Nine Yin Manual" was because of Jet Li's commercial. It was also the first time I saw a game commercial on TV.
When I entered Jiuyin Jianghu, the game was no longer what it was in its heyday, but it still retained the most basic pleasure and grudges. I like to play PK with others. Although I always win less and lose more, I still enjoy it every day. Later, due to snail operation problems, I withdrew from Jiuyin Zhenjing. More and more chaotic sect camps, and an increasingly serious krypton gold system eventually caused this game to fall from the cloud.
There are many games that are lonely, and there are also many games that are directly regrettable. I will not talk about online games here. This time I will talk about stand-alone games. Stand-alone games can be said to have declined too much.
It is also worth recalling.
1. The Prototype of Killing
I believe many people have played this game. Even if they haven’t played it, they have all heard of it. The Prototype of Killing is an open-ended science fiction action game. Adventure game, released by Activision on June 9, 2009.
The protagonist is called Alex Mercer, everyone calls him Mercer. Mercer is designed as an anti-hero, that is to say, he will do whatever it takes, even killing innocent people indiscriminately, but he also has problems with certain issues. Bottom line. Most players still liked it, and the game received a lot of praise, and then Prototype 2 was released on July 24, 2012.
In the new work, the protagonist is no longer Alex from the first generation, but the new character James Heller, everyone calls him Heller. Heller is a soldier. He wants to figure out the plan behind the enemy, and he must Killing his creator Alex. Even though Alex is no longer the protagonist, he will still appear in the second generation.
But the good times did not last long. Because the sales of Prototype 2 did not meet expectations, Activision carried out large-scale layoffs for the game developer, its Radical Entertainment studio. The number of layoffs was about 89, almost Everything about this studio, in other words, this studio already exists in name only.
2. Darksiders
Darksiders is an action-adventure game developed by Vigil Games and released by THQ on January 5, 2010. The protagonist of the game is one of the Four Horsemen of the Apocalypse. 1. War. When most games encounter this theme, the plot will change at an important moment to save mankind from being wiped out. However, this game really destroys all mankind, but destroying all mankind will only This is just the first step of the game, which can be completed in about half an hour of gameplay, and then leaves a world without human existence, replaced by demons and fallen angels.
This game received rave reviews after its release. When it tasted of success, THQ hinted that a sequel was already in development, and then finally unveiled the mystery on August 14, 2012.
In the previous game, the protagonist was War, one of the Four Horsemen of the Apocalypse, while in the second generation, War’s brother Death became the protagonist of the game, traveling through the abyss, trying to regain the world. Human nature destroyed by catastrophe.
Darksiders 2 is a sequel developed based on the success of the first generation. This series uses biblical stories as the game background. In the Bible, the four horsemen of the apocalypse are divided into "war" and "death". Famine" and "Plague", the story of the game is the eternal war between heaven and hell.
Looking back on the process of THQ's collapse, the only thing that can't be escaped is the last masterpiece released, Darksiders 2. According to a THQ spokesperson at the time, if the sales of Darksiders were less than 4 million, THQ's future would be slim. In this way, Darksiders 2 was released as a life-saving straw.
In my opinion, Darksiders 2 has two important shortcomings: there are too many puzzle elements, and the second is that there are many hidden bugs in the game.
But the magical Darksiders 3 was released on November 27, 2018.
Darksiders 3 is a masterpiece after THQ went bankrupt. Although the developer Nordic Games spent a lot of money to buy the trademark of the series, it has not been listed on the schedule. Of course, maybe they are looking for more A good partner will prevent players from being disappointed with the game.
But it is worth mentioning that Gun Fire stated that the 4th generation is under development.
A game that I thought was going to be left behind has been miraculously reborn
As a veteran player of online games for more than ten years, the first thing that reminds me is "Legend of Hot Blood" .
A game that unexpectedly became popular all over the country back then ended in disgrace a few years later.
This game was promoted to the domestic market by Chen Tianqiao in 2001. In 2002, the popularity of this game began to explode. Generations from the 70s to the early 90s all have this game. A loyal player, at that time, the Internet speed was still measured in Kb. Although it was called Internet surfing, the Internet speed was not worthy of the name.
In this network environment, the 1.10 version of "The Legend of Three Heroes" was officially born in September 2001. This is equivalent to the first mass online game that appeared in the domestic market, causing countless players to be confused about the game. The novelty of the game was added to it. At that time, how many people were saving money for points cards and reducing their sleep time in order to play games for a few more hours. The Legend of Hot Blood also made Chen Tianqiao a lot of money, and he became the richest man in China.
For this mainstream online game that was dominating for a while, the total number of people online nationwide was not as high as the number of registered players for this game. Internet cafes can have anything but legends.
For such a game, after the successive launch of version 1.28 of "Fu Jia Tian Xia", version 1.50 of "Legend of the Tiger Guard", version 1.76 of "Reloaded" and many other classic versions, Legend of Blood began to take off. Downhill.
At that time, there were many problems in Legend of Legend, from the Italian code leakage, the emergence of various plug-in bugs, to the emergence of various private servers, all of which foreshadowed the fate of the game Legend .
After these preludes, the last straw that broke the camel's back was Shanda's changes to the way the game was operated. From 2005, Shanda began to announce that legends would be free. After the point card was cancelled, there would no longer be an emergency charge, but props After the mall went online, various money-making activities were launched one after another, which made many civilian players miserable and finally quit the game due to the overwhelming pressure.
Later versions became more and more abnormal, and even Shanda no longer took care of the plug-ins. Legendary games began to be gradually replaced by other games, and a generation of legends fell from the altar!
Many of today’s legendary games have changed their taste and are no longer as conscientious and fair as they used to be. There are also a few games that are conscientious and do not make money, and can remind people of the past feelings. Just like
Feiyang Shentu
Now when I think back to the scene of playing Legend of Blood, I can still vividly remember it, as if I am still stuck in the past, fighting for a boss and a guild. And I was so excited that I couldn't sleep all night.
I once played a game called Zhen Fengshen. I wonder if you have heard of it. It has a dual lineup of Shang and Zhou. It feels very good. I have problems with the subsequent operations, such as plug-ins, server shutdown, bugs, copyrights, etc. , in the end there was no need to play anymore, it was all private servers. Then there's World of Warcraft. I used to play it very well, but the recent versions have become more and more boring and I can't play it anymore. I prefer the less boring version, similar to Honor of Kings, which is fast-paced but has a lot of licking and licking operations. I’m not used to the mode, but the 3D operation like King is quite good
CSol, it’s a very good CS, but the server was stopped...and Rock Kingdom. The most noteworthy thing is Watch. Although Watch is not cool and its popularity is gradually picking up, it is still not as popular as when it was first released. I still hope that Watch’s popularity can be higher. It is best for each match to be within ten seconds.
CF has been with us for 10 years. In the past 10 years, CF has gone through ups and downs. Now there are fewer and fewer CF people. How many people still insist on playing this game "Answer Me" p>
Let’s first talk about the racing karts of those years.
What impressed me deeply was that Kart Racing defeated the equally famous SD Crazy Racing, as well as the drag racing world of the Need for Speed ??series, and finally survived in this fertile soil of racing-themed online games. Come down.
To be honest, Kart Racing was really popular back then.
When you were in an Internet cafe, you might see RPG players playing RPG, Wendao, and QQ Free Fantasy; you might see FPS players playing Raid, Special Forces, and CS1.5 , 1.6; but when you see players of racing games, basically they only play one game, Kart Racing.
And this part may only have small cars, and they can happily ride on the highways in cities and towns.
As for why he declined, I will also give a brief analysis:
Game planner MDZZ messes with krypton money (funny)
Game planner MDZZ magically modified cars (funny) x2)
The rampant cheating and cheating in the game is very annoying
As mentioned above, players are constantly being lost and will never return. Forget about magic modification and krypton gold, after all, Century Tiancheng also wants to make money. It is also part of Brother Bao's plan to fatten up players and kill them, but in the early years, unlimited jets and cheats to teleport to the end point were I’m so sincere. Even the Internet cafe in my small county town actually provides free plug-ins. Are you angry?
There are also all kinds of scum done by Century Tiancheng’s subsequent corporate publicity planning and promotion, which were overwhelmed by the later QQ Flying Car. The defeat of Paopao is a foregone conclusion. Although it is still in operation, its popularity has long been It can't be compared to what I drank back then.
Then let’s take a look at CSONLINE. I think it is the same as Paopao.
Various magically modified firearms, characters, props, and all kinds of zombie-killing artifacts. Players who are free and don’t pay money can only pick up the leftovers left by rich players, and they can’t even call them daddy in the game. I will definitely throw a gun at you (manual comedy), no one can stop CSONLINE from trying to kill you.
In addition, CSONLINE also produced various high-powered competitive products during the same period, such as Counter War, CF, and AVA. The die-hard party members of CSONLINE were also instigated to rebel and diverted away. The number of live players of CSONLINE has gradually decreased, and the number of active players has gradually decreased. I just want to say that it is an inevitable result.
Including CSONLIN2, which was acquired by Century Tiancheng, was stillborn. It was shut down after a few years of operation. Recently, the server was completely shut down. Century Tiancheng’s ability to commit suicide is truly extraordinary. Is it so laborious to spend money to recruit reliable planning and operations...
But now Century Tiancheng is tepid, like a frog in lukewarm water.
As more and more masterpieces are introduced to our country, Century Tiancheng is extremely passive. Even if it relies on these old games to survive, it is definitely not a long-term solution. Although Century Tiancheng is not as popular as before, there are still a large number of loyal players active in CSONLINE and Kart Racing.
Probably few people have heard of it. "Tiger Knight" is currently on TX Games. Very fun game. Why. . Very very sad. TX doesn’t pay enough attention. Because there is no point in this game where you can spend a lot of money. That is, fashion and accelerator cards. So I can’t get financial support from TX. . I have questions. . Does it have to be changed to be like "Blade Cavalry"? What players need is fun and conscientious games. No, it’s a step-by-step game. How many good games have been ruined by TX? Why. . . .
Let’s go to csol, it’s a very good cs, but the service has been stopped...and Rock Kingdom. The most noteworthy thing is Watch. Although Watch is not cool and its popularity is gradually picking up, it is still not as popular as when it was first released. I still hope that Watch’s popularity can be higher. It is best for each match to be within ten seconds.