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Game introduction of FC games

One of Nintendo’s earliest works and the first game by video game industry legend Shigeru Miyamoto, it debuted in arcades in 1980. The game's sales failed miserably in Japan, but it achieved considerable success in the U.S. market the following year, selling 60,000 units and generating a profit of $120 million for Nintendo. The FC version of the game is not highly ported, and the levels have been redesigned. Although there are only three levels in total, the game's simple and varied game concept is extremely playable. Donkey Kong is Nintendo's first game in the series. In 1983, President Nintendo launched three Donkey Kong games on the FC, and "Donkey Kong Jr." was Nintendo's first sequel. Strangely, this game turns the protagonist from the previous game into an enemy. Games in which Mario appears as a villain are probably extinct! Except for the change in roles, the main part of the game is completely the same as the previous game. The other one is "Donkey Kong Jr. Math". Nintendo used the slogan "edutainment and entertainment" for the first time when promoting this game, and labeled it an educational series. The purpose is to convey the concept of FC educational and entertainment multimedia machines to parents. After NAMCO joined the FC camp in 1984, it launched three must-kill software on the platform: "Little Bee", "PAC-MAN" and "Iron Plate Array". "Little Bee" (ギャラクシアン Galaxian) is NAMCO's emerging work in the arcade industry. It first appeared in an arcade in 1979. The game concept basically comes from TAITO's "Space Invaders". Since the hardware capabilities at that time were not enough to represent space fighters, domestic players turned these patterns consisting of only a few simple pixels into little bees.

PAC-MAN (US version released by Tengen in 1988/re-released in the US by NAMCO in 1993)

A legendary masterpiece in the history of gaming. In 1980, NAMCO's "PAC-MAN" (known as Pac-Man in China) shocked the arcade industry, making NAMCO, a newcomer in arcades, overwhelm TAITO, which had been the leader of arcades for many years, and become the new overlord. This yellow elf later became the corporate image representative of NAMCO. The game is personally designed by Masaya Nakamura, the president of NAMCO. The level design is simple and exquisite, the difficulty is reasonable, and the operation is simple and exciting. In the year of its launch, more than 300,000 arcade boards were sold. PAC-MAN has even become the cover character of Time Magazine in the United States. The songs and animations of "PAC-MAN" have also caused a huge sensation in the United States. The release of the FC version of this game in the United States is also very strange. Tengen first released an authorized version, and then released an unauthorized version. Later, as NAMCO entered the US market, it launched an official version by itself. The portability of the FC version of this game reached 100, and NAMCO’s extraordinary ability to port it to home consoles had already emerged at that time. Appeared in arcades in 1983. The person responsible for the production of this work was Endo Masanobu, an intern who had just joined NAMCO at the time. Since the original programmer of the game suddenly resigned, Endo volunteered himself claiming that he could create a game that would become the king of arcades. This arrogant personality won the admiration of Masaya Nakamura. In the end, Endo, a novice, created this game that surprised everyone. The popularity of "Teppan Array" allowed NAMCO to occupy 73% of the global arcade industry. "Tiepanzhen" on FC is also a hot seller, with shipments reaching 1.3 million units. As a result, NAMCO built a new office building that industry insiders called the Iron Panel Building.

1985 "1942" is CAPCOM's first super masterpiece on FC and was first launched on arcades. This game is the first game produced by CAPCOM's ace producer Yoshiki Okamoto at CAPCOM. Yoshiki Okamoto originally worked at KONAMI and developed flight shooting games such as "Time and Space Pilot". Later, he joined CAPCOM to develop this game that is comparable to the "Iron Plate Formation". When "Phenolwo Feifei Department" was born, Okamoto Yoshiki also reached the pinnacle of his career.

The porting of the FC version of "1942" was not successful. The music was quite rough and the frames per second were only half of those of ordinary games. Later in 1988, the sequel "1943: The Battle of Midway" had a completely new look, the music was dynamic and excellent, and the graphics were more refined. Home console players started to pay attention to this series from this game. Since then, the series has also launched many new works. For example, "1941: Counterattack", "19××: Battle of Destiny" and "1944", but none of them can reproduce the glory of the original work.

Bomberman (US version 1987)

A timeless classic. HUDSON was one of Nintendo's most important third parties in the early days. After the huge success of "Gold Digger", HUDSON struck while the iron was hot and launched "Bomberman". There is no battle mode that will be necessary for Bomberman in the future, so the fun is greatly reduced. However, all the basic structure of the game has been taken shape in this game, and overall the gameplay of this game is also very outstanding.

Tank Battle

NAMCO's "Battle City" is also known as "Tank Battle" in China, and its arcade version can still be found in some domestic arcades. The characteristic of this game is that it requires two people to cooperate, and single-player combat is more difficult. In the game, when specific enemy tanks are destroyed, props will appear. These props with different functions are the most attractive highlights of the game. After passing the level, a scoring screen will appear that compares the scores of the two players, which also greatly increases the excitement among players to challenge each other. Also known as Super Mario in China, it is the most classic game in the history of games. Its profound influence on the game industry is unparalleled to this day. Game master Shigeru Miyamoto poured all his inspiration from his rural childhood into this game. The game has a large number of hidden elements, such as water pipes, secret rooms, etc., extremely charming character settings, excellent operability, and reasonable process distribution... Super Mario is the foundation of today's ACT games. After the game was launched, 8 million units were sold in the Japanese market, and global sales exceeded 40 million units. This does not include various unauthorized versions. If you add in the piracy, counterfeit copies and various combined cards all over the country, the actual sales volume of this game is simply impossible to estimate? "Super Mario has made great contributions to the popularization of video game culture. With his huge contribution, Shigeru Miyamoto became the true godfather of video games.

1986 In the mid-1980s, a player named Takahashi Toshiyuki became a huge figure. In the joystick era, Takahashi became famous for his 16-shot burst by pressing 16 buttons per second, and he was regarded as the number one video game player at the time. His 16-shot burst also gave birth to the burst joystick at the time. Kawai Kazuki even produced a set of six comics called Takahashi Celebrity Stories. In the same year, Takahashi Toshiyuki's company HUDSON also took advantage of the heat and launched a game called "Takahashi Celebrity Adventure Island" on Red FC. Conceptually, it imitates the 1985 "Super Mario". Of course, the reason why it can be called a classic is that "MapleStory" naturally has its own unique personality. The various novel props in the game are even richer than Super Mario, and the game rhythm is also different. Faster.

Castlevania (US version 1987)

In 1986, KONAMI launched a "Zombie Hunter" on the MSX platform, and this game has basically been determined. The overall framework of the Castlevania game, however, due to the limited popularity of the console, the game did not cause much response. Therefore, in 1987, KONAMI launched an improved "Castlevania" on the FC, which had improved performance compared to MSX. , specifically in Castlevania, the horizontal scrolling movement effect is added to the background. In addition, one of the most outstanding features of the Castlevania series is its perfect music performance, from the opening music "Zombie Hunter" to The BOSS battle music at the end makes players unknowingly integrate into the world of Castlevania. This game is one of the first games to be compatible with FC disk drives, and was changed to a cassette version when it was released in the United States.

Castlevania Master has launched three games on FC.

Including "Castlevania 2: Belmont's Revenge" in 1987, and "Castlevania 3: Dracula's Curse" in 1989. CAPCOM's "Battlefield Wolf" (Commando) first appeared on arcades. For unknown reasons, CAPCOM's early arcade porting efforts were quite unsuccessful. The transplantation degree of this "Battlefield Wolf" is also not high. However, this does not affect the classicness of the work. In fact, the FC version of "Battlefield Wolf" is even more fun than the arcade version, with an astonishing number of hidden elements in the game. Due to the limitations of the host performance, most games on FC highlight the gameplay with exquisite level design. It is true that there are not many games as popular as "Battlefield Wolf".

Dragon Quest

At the end of 1985, at the instigation of playwright Yuji Horii, Enix signed a contract with Nintendo to become a third-party software provider for FC. Compared with SQUARE, which had a rather bumpy development in the early days of joining FC, Enix's first work achieved great success. It is hard to imagine that "DQ1", which has sold a total of 1.5 million copies, was completed in less than five months from script planning to production; the team of 20 people such as Koichi Nakamura and the Takahashi brothers who later became industry leaders can be called the most luxurious. line-up. Horii whimsically invited cartoonist Akira Toriyama to design the characters and promote them in "Shounen Jump". This publication, which sold more than 7 million copies at its peak, made a huge contribution to the success of the DQ series. "Dragon Quest" broke the American Genesis series-style RPG routine in one fell swoop and laid a solid foundation for the subsequent Japanese RPG style. RPG games became popular in Japan, and ENIX later launched three more games on FC.

"Dragon Quest" is Japan's number one RPG, with more influence than Final Fantasy. However, DQ's simple style has not been favored by European and American players, and the game has almost no appeal in countries other than Japan. One of the first games for the FC disk drive, Gunpei Yokoi is another masterpiece besides "Metroid". The game is based on Greek mythology, and the graphics are full of Nintendo's usual cute style. Later, a sequel was released on GB, but this game completely lost the essence of the original work and was widely criticized. There have been no new releases since then.

Space Cruiser (also known as "Saloman")

In 1985, KONAMI launched a flight shooting game "Gradius" in the arcade. The standard translation of this work should be "Space Cruiser", but it is also often called "Saloman" in China. In fact, "Salomander" is just a branch of "Gradius". "Space Cruiser" is KONAMI's attempt to challenge the dominance of NAMCO's "Iron Plate". The game quality is very good. The biggest feature of the game is its rich variety. First of all, in terms of the game scenes, not only are they stunningly exquisite, the rich and diverse scenes give people a dizzying feeling, and the monster designs are also full of imagination. In 1986, KONAMI began to officially sell FC game cartridges in the United States, and the first game was the popular masterpiece "GRADIUS" in 1985.

In 1988, KONAMI launched the arcade version of "Space Cruiser 2". The graphics of the game have greatly evolved, and the gorgeous firebird image is unforgettable. Due to the limitations of FC functions, it is very difficult to perfectly port this game to FC. For this reason, KONAMI has developed a performance enhancement chip VRC4 similar to an MMC chip. This chip is even more powerful than Nintendo's own MMC chip. The porting of "Space Cruiser 2" is astonishing, and the graphics performance is even better than a large number of first-line arcade games at the time.

The Legend of Zelda (US version 1987)

Another of Shigeru Miyamoto’s classics, it is also another sublimation of his game concept. "The Legend of Zelda" is Nintendo's first A·RPG game, and it is also the world's first game with a true memory function. In order for Nintendo to popularize its disk peripherals, Shigeru Miyamoto created such a game with both rich plot and action. The main essence of this game is exploration.

Players need to explore the 9 underground mazes to successfully pass the level, and there will be different plots depending on the order in which the mazes are discovered. After clearing the level once, the Legend of Zelda mode will appear. "The Legend of Zelda" quickly reached sales of 1.6 million units after its release, and almost every FC disk player has a copy. Because there are so many exploration elements in the game, major game magazines at that time also opened game answer columns, and the research on this game also became a highlight of various game media. One of the typical representatives of CAPCOM platform action games. The operability of the game is not very outstanding. It is not easy to master the game operations proficiently. In addition, the extremely high difficulty of the game is also one of its characteristics. The debut of "Makai Village Online" will be another major online game for CAPCOM in addition to "Resident Evil Online Edition".

Metroid (US version 1987)

Gunpei Yokoi, the father of GB, is not only a hardware genius, but also has extremely high attainments in game production. "Metroid" is Yokoi's most famous game. The game screen is not as outstanding as it was at the beginning, but it uses a simple black background with blue and purple stone pillars to create a mysterious and peculiar fantasy world. The ominous background music that fills the air adds to the game's strong sense of mystery. An RPG game released by CAPCOM in 1989. Like the arcade version, it is based on the comic version of "Tenchi Yusuke" written by Hiroshi Momiya (also known as Hiroshi Momiya). CAPCOM has never made any achievements in the RPG market. However, the great success of many RPG masterpieces in FC's later years has led most software vendors to join this market. Although CAPCOM does not have much experience in RPG production, it is a powerful game company after all, and the level of "Swallowing Heaven and Earth" is equally satisfactory.

In this game, the player takes on the role of Liu Bei, starting from the first chapter "Yellow Turban Rebellion" to the end of changing history to dominate the world. The total is divided into eight chapters. The game content is quite substantial and the encounter rate is not high, but the battle process is relatively long. In addition to normal attacks, the battle process also has total attack and strategy options, which reflects a certain degree of tactics. There are more than 200 characters from the Three Kingdoms appearing in the game. The number of generals and soldiers replaces the HP value of traditional RPGs. The strategy value of military advisors replaces the "magic" used to cast spells. The traditional settings in other RPG games They have also been replaced by various concepts in strategy games, and the SLG characteristics of the Three Kingdoms theme have been perfectly and reasonably transformed into RPGs. Metal Max series (Metal Max series) is a role-playing game series produced by Hiroshi Miyaoka and his game development company Crea-Tech. The first game in the series, Metal Max, was released on the Japanese FC game console in 1991. Platform release. The early works in the series were mainly released on home game console platforms, and later there were also works running on handheld game consoles, mobile phones and web pages. Since the trademark of Metal Max was lost midway, the "Heavy Mech Series" finally included two sub-series: Metal Max and Matal Saga. There are ***10 officially released works (including remastered versions, excluding ported versions). The latest work in the series is "Jumpin 4" released on the Nintendo 3DS platform in 2013.