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Game guide for drawing a stickman

At the beginning of the game, we are asked to draw a stickman, and then we have to draw a good friend of the stickman, and then give her a name. Our adventure begins below. You two have just met and jumped out of the drawing board. Then she was eaten by a book. You jumped into the book desperately and started your own fantasy journey.

The open book is a map. You can see that some levels are connected by more than one path, so there is more than one way to pass the level.

Each level can get a color friend and a puzzle piece. The color ball can draw a colorful stickman. Collect the puzzle pieces to create a fire dragon to open a new level. In some levels, you will find pages, and when collected, you can read the story behind Zep. First, we came to a forest. We can draw a fire to burn anything, including explosives, trees, cute little rabbits, etc. Be careful not to burn yourself, otherwise your life will be lost. If you drive away rabbits without harming them before lighting a fire, you will receive an honor. Go right and there is a fork in the road. Take the path below, burn two explosives on the way to blow up the rocks, and reach the wooden door on the far right to pass.

Puzzle Route: Take the upper path, blow up the rock, and get the puzzle.

Color Route: Go between the two roads, blast the rocks, color friends are in the shining grass. Keep walking along the road and use explosives to blow up the road. Be careful not to stand near the tree, as you will easily be burned to death. After crossing a bridge, go to the upper left corner and find your friend. Then Zep appears from the shadows, draws an armadillo monster, and takes your friend away, leaving you to stay and fight the beast. It's useless to burn it directly. You need to get closer to it first to trick it into getting up and spitting fire, and then set fire to its belly. The monster will lie down immediately. After killing it, enter the hole to pass.

Puzzle route: After crossing the first bridge, you will see the puzzle on the island on the right, but if you light the nearest explosive first, the bridge will be burned. You must first go as high as possible and ignite the explosives at the top of the screen, being careful not to ignite the surrounding trees. Count the number of bombs that have been blown up and then ignite the nearby explosives to prevent the fire from reaching the bridge. Go to the island and get the puzzle.

Color route: After entering, go right and light the bonfire on the ground.

Book Page Route: Explode rocks along the way, cross several bridges and reach the last island. There are two routes to this level. We learned how to draw clouds. We can draw clouds with rain, or draw dark clouds with thunder.

Route 1 (regular): Go left along the road and find a patch of bees in the middle of the map. It reminds you that planting flowers when it rains can attract bees. Rain falls on the flower seedlings next to it, attracting bees, and the road becomes clear. We walked from the road to the top of the mountain and found an antenna. We drew a dark cloud on it (paint a few more times on the cloud to become a dark cloud), there was a thunder, and there was electricity. After going down the mountain to the castle, he found electricity coming down the wires and activating a robot. The robot stood up like a zombie and followed him out. The robot overturned the castle twice. The road is exposed, follow the road to the upper left corner, pass the level, and open the robot secret cave.

Route 2 (Quick): Go down the road and find a small river with a broken bridge. Go back up the hill and ignore the path to the left to find a raft in a pit in the clearing. Standing on the raft, after two rains, I followed the water down the waterfall and crossed the river. After crossing the border, I opened the barrel and rabbit. If you start the robot according to route 1 first, and the robot follows you on the raft and rushes down the waterfall, you will get an honor.

Puzzle route: Go down and see a field. Draw rain clouds to water it and it will grow. Chasing rabbits will eat carrots, corn and tomatoes at the bottom. There is a puzzle under the carrot at the bottom.

Color Route: After the robot overturns the castle, you can go around along the hidden road behind the castle and find your color friends on the other side of the castle. There are two routes to this level. We learned to draw keys again.

Route 1 (regular): Draw a key, then pick it up, then click on the lock to unlock it. Go left and find a monster. Lead the monster to the pile of rocks on the left, get close to him and let him breathe fire, then get out of the way immediately. The fire will burn the frame supporting the stone. The stone will fall and knock the monster unconscious, and you can pass smoothly.

The troll is not very fast, so cleverly lead it out of that path, then either shake it off or trap it in route three, back to the palm tree. The tree fell down to form a bridge. Go to the cliff and find a hot air balloon. Pass the level and activate the King of Bees.

Route 3 (thrilling): Take the lower right branch and find spiders hanging on two trees and two spiders on the ground. Setting fire can burn the spider silk and make the spiders fall to the ground, but Don't go near them. If Route 2 leads to a troll, lead it near a spider, and the spider will trap it with silk. There is a cave behind the spider, pass the level, and start the tomb decision.

Puzzle Route: After igniting the explosives on Route 1, you will find a puzzle on the way back.

Color Route: Color Pals are in a circle of rocks, but no explosives. Follow route two to lure out the troll, and lead the troll there to crush the rocks to get the color. There are three routes in this level.

Route 1 (regular): Go left, cross the river and walk slowly, there will be 3 armadillo monsters, get close to them and let them breathe fire to expose their bellies, then set their bellies on fire. Continue walking up from the left, and there are two holes. As you approach, there will be an iron gate stopping you. Go back the way you came, go up the mountain from the right road, and reach the top of the mountain. There is a tree on the edge of the cliff. Draw an ax to chop it off or draw fire to burn it. Hanging cannons will fall down. Go down the mountain to the cannon, draw a ball of fire, light the fuse of the cannon, and let the cannon fire. The iron door below will be opened. Go back into the cave, pass the level, and start the tomb decision.

Route 2 (clever): If you go back after burning the armadillo monster in Route 1, you will find a pile of firewood blocking the river. Burn them and the river will flow down, driving the gears to rotate and the cannon to rise. top. Go up the mountain and light the cannon, open the iron door above, go back into the cave, pass the level, and unlock the pirate's loot.

Route 3 (Quick): Don’t get close to the island where the armadillo monster is, go straight up the mountain and cut down the tree. The cannon falls down and there is a fork on the ground. Stand there and the stickman will get into the cannon. Light the cannon, the stickman flies out and directly enters a hidden cave, passes the level, and opens the dragon omelet.

Puzzle route: There is a house on the mountain along the road. Go in and find a bed inside. Burn the bed with fire to find the puzzle.

Color route: Follow Route 2 to dredge the river and come to the downstream. There is a wooden barrel floating on the water. Burn it. This level is the fastest and easiest to reach Zep's fortress.

Go left and find a small flower. It grows when it rains and attracts bees. Follow the prompts to find five flowers. Go right along the road and there is a flower on the side of the road. Continue along the path and cross a bridge with a flower. Go up and there is a flower on the edge of the cliff. Open the box and there is a flower. Go back to the gate that Bee was guarding before, open the door and split the explosives, enter the door, pass the level, and open Zep's fortress. Walk forward to find a locked door, open it to reveal a bonfire and explosives. Cut down the boxes inside and outside the door to find the robot and controller. Let the robot walk to the right of the bonfire, then run over from the right to draw the fire over, and stay away before it explodes. There is a switch on the wall, turn it on, and the suspension bridge in front lowers. Go up, cross the level, and open the Dragon Omelet.

Puzzle route: Go to the right along the fork, chop the barrel, a robot and controller will appear, use the same method to make the robot detonate the explosive. Walk through the blasted road and find the house mentioned in the prompt. Turn on the switch. The suspension bridge on the right will lower. Use the robot to detonate the explosives and get the puzzle piece.

Color Route: Cut off the barrel blocking the road on the right side of the trestle, then cut off the wooden piles that tied the boat. The boat floated away. Walking along the seaside, you found that the boat was stuck by stones. When you walked to the island, you found that the color was good. friend.

Lost Ryder: Chop the barrel on the left side of the hut, go around to the back of the house, stand on the trestle, and you will find the Lost Ryder. First we came to a very desolate place. Then come to the door and find a lightning mark on the statue on the left; put a ball of thunder on it and strike it. Then I found that the wall on the right was broken. After entering from behind the wall, you will find a mine array. Note that some of the landmines are real and some are fake. We can rain on the landmines, and the real mines will turn red. If they are fake landmines, there will be no reaction. So I walked through the mine array while testing it with rain. Go to the end and you'll find a puzzle, then head out again. Then I saw the castle and walked inside. I found the good friend I had been looking for for a long time, drew a key and prepared to open the door, but found that it was a trap.

You are trapped, and Zep is chirping on the side, saying that he will take away your paintbrush, draw a dark cloud above the iron box on the left, and split it open. Find an explosive and draw a ball of fire to make it explode and you will be able to get out. A bunch of bees were drawn next to a good friend's cage. If you go over it, you will die. After a while of hacking, I found an elevator in the upper left corner. There is a red dinosaur egg in the middle. Don't hit it yet. There is a switch in the upper right corner. You need to pay attention to the blue electrical appliance on the ground. If you accidentally click on it, it will die. Stand on the red dinosaur egg, just in time to see the elevator switch. Draw a dark cloud on the switch, then stand on the elevator, and the elevator will rise.

We chopped all the things above and found a blue dinosaur egg. We drew two dark clouds on the blue dinosaur egg and the elevator switch at the same time. Then we immediately stood on the elevator and waited to get off. After we got off, we waited. After a few seconds, split the red dinosaur egg and let the two dinosaurs fight. Taking the elevator up again, I found a pot of flowers where the blue dinosaur eggs were. The rain watered the flowers and attracted the bees. After the obstacle is removed, stand next to the elevator where you can see the switch and use lightning to strike the switch again, then take the elevator down. Use the key to open the cage of your good friend, and it's finally about to end. At this time, the bad guy draws a trap and captures you. Follow the prompts to draw an ax for your good friend, and she will use the ax to chop down the machine. Zep finally ran out of tricks and ran away. The snowflake in the lower right corner of the map is a hidden level with two routes.

Route 1 (regular): Follow the prompts to find the giant penguin. Go down to the machine and open the pole in front of it. Approach the fort, use snow clouds to freeze the clown throwing snowballs, and come to a fork in the road. Go down and find a hole, go in, and find the giant penguin, but there are rocks blocking the way to go. Take the middle path and chop up the ice, blocked by poles. Take the upper path, there are many snowmen, among them a clown will appear and throw snowballs when you get close to them. Cut the snowman to find the switch, open the pole, and return to the middle path. There are three clowns on the road, freeze them. Come to the other side of the cave, cut the trees and ice to enter the cave, chop the ice on the giant penguin, follow it to kick the fortress door, chop the prison to rescue the penguin, and pass the level.

Route 2 (quick): After freezing the clown on the fortress according to route 1, go directly to the path with the snowman. Freeze the clown, there are sea lions on the beach, freeze and turn into an ice bridge. Go up and freeze the sea lions that appear one after another to form a path to the back door. Found a snowball, cut off the stick, and the snowball grew bigger and bigger, smashing open the back door. Crush the prison to rescue the penguin and pass the level.

Color Route: Follow Route 2 to the back door.

Lost Ryder: Follow Route 1 to the cave where the giant penguin is, freeze the three clowns, find a Christmas tree with snowflakes on the top and chop it down. Go up the tree and follow Route 2 to build an ice bridge and find Ryder.