There are ***40 cards in the Monopoly 6 game, and there are also 2 hidden cards.
All cards are divided into red cards and green cards. Red cards can be doubled and strengthened with gem cards.
Cards can be used to attack other opponents or to protect yourself. In the previous Monopoly series, gods, props, and cards were completely independent systems.
The three major systems of gods, props, and cards in the Monopoly game in the 6th generation will be merged into a brand new card system, with a total of 40 cards, including all the familiar Monopoly gods. It will become a card.
After the gods, props, and cards are all merged into cards, although the functions are not much different from the functions of the original gods and props, the gameplay is greatly different and the use is more convenient. More importantly, players can The degree of freedom in the game is greatly increased as a result, and the interaction between players and gods, the interaction between cards, and the interaction between players are greatly enhanced.
The God of Wealth Card
Function: Get reward money from the God of Wealth and avoid paying rent within 35 steps.
Scope: yourself.
Note: When combined with gem cards, the wealth effect is doubled.
Lucky God Card
Function: Get the card and stamp it for free within 35 steps.
Scope: yourself.
Note: The luck effect is doubled when combined with gem cards.
Poor God Card
Function: Make the opponent lose money and double the rent within 35 moves.
Scope of effect: Opponent players within the effective range.
Note: When combined with gem cards, the effect of bad luck is doubled.
Destroying God Card
Function: Make the opponent lose cards and cannot buy land or upgrade houses within 35 steps.
Scope of effect: Opponent players within the effective range.
Note: The bad luck effect is doubled when combined with gem cards.
Angel Card
Function: chain upgrade, the houses in the entire road section will be built with an additional floor.
Scope of action: road section.
Note: When combined with gem cards, the upgrade effect is doubled.
Demon Card
Function: Destroy all buildings in the road section.
Scope of action: road section.
Note: The destruction effect is doubled when combined with gem cards.
Monster Card
Function: Demolish a building by one level
Scope of effect: Houses on the road.
Note: When combined with a gem card, it transforms into a demon card.
Request God Card
Function: Summon a little fairy.
Scope: yourself.
Note: When combined with gem cards, higher level fairies can be summoned.
Upgrade Card
Function: Upgrade the house.
Scope of action: Houses in the local property type.
Note: When combined with gem cards, they transform into angel cards.
Land Purchase Card
Function: Compulsory purchase of a piece of land.
Scope of action: location property.
Note: Houses that occupy more than one piece of land cannot be purchased. When combined with the Gem Card, it transforms into the Earth God Card.
Fee Card
Function: Get reward money from the God of Wealth, and avoid paying rent within 35 steps.
Scope of effect: No rent payment within 35 steps.
Note: When combined with a gem card, it will transform into a God of Wealth card.
Price increase card
Function: The price of land in the road section increases.
Scope of action: road section.
Note: The rising effect is doubled when combined with gem cards.
Price reduction card
Function: The price of land in the road section drops.
Scope of action: road section.
Note: When combined with gem cards, the falling effect is doubled.
Invincible Card
Function: Be invincible for 5 days and will not be framed by opponents.
Scope: self.
Note: When combined with a gem card, it becomes an invisible card.
Landmine card
Function: Landmines are placed to harm people. Those who step on them may need hospitalization.
Scope of action: the empty road one space behind you.
Note: When combined with gem cards, the explosion destructive power is doubled. It cannot be placed when there are props or opponents on the road behind it.
Missile Card
Function: Launch missiles to harm people, destroying all the people and houses within the power range.
Scope of action: Within the effective range, it is recommended to cast farther away from yourself.
Note: When combined with gem cards, they transform into nuclear bomb cards.
Rampage Card
Function: Move to farther places.
Scope: yourself.
Note: When combined with gem cards, the runaway distance is doubled.
Hibernation Card
Function: Make all opponents stay where they are and sleep, losing the right to collect rent.
Scope of effect: All opponent players within the effective range.
Note: When combined with gem cards, the hibernation time is doubled.
Red Card
Function: Speculate the increase in the stock price of the designated company.
Scope of action: stock market.
Note: The rising effect is doubled when combined with gem cards.
Black Card
Function: Suppress the stock price of the designated company from falling.
Scope of action: stock market.
Note: When combined with gem cards, the suppression effect is doubled.
Sealing the card
Function: Seal the land in the road section and prohibit toll collection.
Scope of action: road section.
Note: When combined with gem cards, the sealing effect is doubled.
Tax Check Card
Function: Forcefully collect cash tax from the designated person.
Scope of effect: Opponent players within the effective range.
Note: When combined with a gem card, it will transform into a poor god card.
Snatch cards
Function: Seize the opponent's cards.
Scope of action: Opponent players within the effective range.
Note: When combined with a gem card, it will transform into a god-destroying card.
Gem Card
Function: When combined with a red card, its power is doubled or transformed into a high-level card.
Scope of effect: other red cards held in hand
Note: can only be combined with red cards.
One step card
Function: Move forward 1 step.
Scope: yourself.
Note: None
Two-step card
Function: Go forward 2 steps.
Scope: yourself.
Note: None
Three-step card
Function: Go forward 3 steps.
Scope: yourself.
Note: None
Four-step card
Function: Go forward 4 steps.
Scope: yourself.
Note: None
Five-step card
Function: Go forward 5 steps.
Scope: self.
Note: None
Dice card
Function: Freely choose to move forward 1-5 steps.
Scope: self.
Note: None.
Steering card
Function: Change the direction of travel of the character and turn backward 180 degrees.
Scope: self.
Note: None.
Stay Card
Function: Stay in place one more time.
Scope: self.
Note: None.
Renovation Card
Function: Renovate ordinary houses into special houses. There are 9 types of special houses in the game.
Scope of action: Houses on the road.
Note: None.
Roadblock card
Function: Set up roadblocks to make people stay at the roadblocks. They can block themselves or harm others.
Action range: An empty road with no props or opponents within the effective range.
Note: Can be eliminated with clear cards.
Clear Card
Function: Clear all obstacles along the road.
Action range: 5 blocks of road ahead.
Note: Pedestrians cannot be cleared.
Hamburger Card
Function: Replenish the character's physical strength and continue moving forward full of energy.
Scope: yourself.
Note: None.
Abduction Card
Function: Abduct the opponent's little fairy.
Application range: Opponents within the effective range.
Note: If the opponent does not carry a fairy, the abduction will fail.
Grant Thornton Card
Function: Divide the designated opponent’s cash equally with your own. Use all the cash to buy stocks first and it will be awesome!
Application range: Opponents within the effective range.
Note: None.
Earth God Card
Function: Forcefully occupy a house, regardless of its size.
Scope of action: Houses on the road.
Note: None.
Copy Card
Function: Combine with any card to copy an identical card.
Scope of action: Cards held in hand.
Note: Cards that are not in hand cannot be copied.