After more than three months, the 4th NetEase Game College MINI-GAME Challenge (hereinafter referred to as: College MG Competition) came to an end with the awards live broadcast on December 16.
Since its launch in September, this competition has attracted more than 2,000 contestants from more than 400 universities, including Tsinghua University, Peking University, and Cambridge University.
After three months of fierce competition, witnessed by a jury composed of NetEase game experts, university professors, and industry media, 11 works were finally selected for the award.
Among them, "Theresia" by the Qiansi Opera team won the first prize in the main track, "A Simpler Adventure" topped the "Minecraft" sub-track, and the NetEase Cloud Music Special Award went to the National Style Narrative Rhythm Music
The game "Haoliang Drama" has won awards. At the same time, these award-winning works have also been simultaneously launched on the official website of "Minecraft", NetEase Cloud Music Game Zone, and Haoyou Kuaibao, gaining continuous exposure.
As a professional game development event for college students, looking back on the past four years, the College MG Competition relies on NetEase Games’ years of R&D advantages and technology accumulation, and uses rich curriculum and instructor resources to continue to provide thousands of college students with creative practices and products.
Opportunity to land.
This competition focuses on the theme of "Dreams without borders, national innovation is the trend", and joins hands with "Minecraft" and NetEase Cloud Music to launch multi-track + special award gameplay. In the selection, it pays more attention to innovation in gameplay and themes, and can
Works that convey positive value.
Main track: 72 hours of extreme exploration, creativity drives the highlights continuously. This year's main track preliminary round is titled "Drama", requiring contestants to integrate their understanding of history, culture and life with the theme, and ultimately produced more than 200 works.
These include "Eternal Life and Everlasting Sorrow", which combines shadow puppet play, "Shadow of Memory Play" with traditional opera as the background, and so on.
After selection, more than 20 teams entered the finals.
At the NetEase Park in Guangzhou, Li Xing, product manager of Tianxia IP and planning director of NetEase, airborne to the finals to announce the topic. He also teamed up with senior NetEase experts to form an online + offline mentorship group to communicate with the contestants and provided 250,000 yuan.
Yuan’s Dream Fund and the support of the incubation of excellent works.
Focusing on the proposition of "road", the shortlisted teams conducted a 72-hour extreme development challenge and participated in the interactive communication of the roadshow creative market.
The open and inclusive creative environment of the College MG Competition provides students with a good stage for creative practice. Six works including "Theresia", "The Guide" and "Phantom Path" stand out, showing the extraordinary creativity of the new generation of creators.
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"Theresia", which won the first prize in the main track, interprets the theme of the road with the cycle of life and death.
In the game, players will "die" every once in a while, return to the starting point, and obtain the correct path through continuous failures.
The judges commented: The predecessors planted trees so that future generations can enjoy the shade; burn yourself to illuminate others.
It is precisely because of these successive generations of people that mankind can go further in its exploration of the unknown.
The second prize-winning work of the main track "The Guide" also contains thoughts on life.
In the game, players will follow the "guide" to embark on an adventure, collect the dead souls on the path, and continue to climb upwards. However, they do not know that the seemingly correct guidance will be reversed when they reach the end. This also means that we are moving forward.
To build the ability of self-judgment and thinking.
In addition to incorporating the philosophy of life to make people think, the contestants also extended their creative vision to thinking about traditional culture and society.
For example, the Silk Road culture-themed 3D puzzle game "Phantom Path" has a highly scalable gameplay. Through the guidance of Silk Road pioneer Zhang Qian, players can feel the charm of Silk Road culture.
The map exploration game "Back to Dongshan Alley" with a warm narrative style effectively demonstrates the thinking about society and family affection by integrating the gameplay of road planning with the goal of meeting the deceased mother.
It is worth mentioning that the NetEase Cloud Music Special Award was won by the Chinese style narrative rhythm music game "Haoliang Drama".
In the game, players will escape into Zhuang Zhou's dreamland and experience an immersive fantasy journey of talking, debating, and dreaming.
After different deconstructions, the same theme has evolved into diverse works that are immersed in culture, life and society, expanding the creative boundaries of the contestants and bringing positive impact to the career development of college students.
On the other hand, college MG competitions continue to provide new conditions for the creative continuation of the industry.
Chen Jiang, a professor at the School of Information Science and Technology of Peking University, said: The MG Challenge has obvious effects, playing a role in stabilizing the market, cultivating the grassroots, and promoting the game ecology.
Game industry media chief writer Thomas Skull encouraged the contestants: It will be difficult for everyone to have such an environment to just make games in the future. We will need to face longer project cycles and challenges. I hope the contestants can remember the ideal of this moment and stick to it.
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Sub-tracks: With "Minecraft" as the cornerstone, unlimited possibilities bloom. Based on the "one-stop" developer platform of "Minecraft", MG Competition has joined hands with the Chinese version of "Minecraft" to create sub-tracks.
Under the careful guidance of the team, four works, "A Simple Adventure", "Drama Theater", "Final Star" and "Project Pilot: Sunset", won awards and received enthusiastic responses from players.