Now, however, Terran players have understood this truth, and they have created many targeted tactics for the destroyer+ghouls of the undead third-level base. A more effective strategy is:
1. The paladin's style of play after speed training LV3.
2. Paladin+Emperor of the Hill's' Double T' style of play.
3. Dragon Eagle+Lion Kick.
4. Crazy tower-building and mining methods on the map (such as the lost temple).
5. Knight+plane (Griffin/Dragon Eagle/Tank) play.
6. Tank blasting.
In view of these styles of play, after studying with domestic experts, I came up with the following corresponding methods:
1. The play style of Tu Nong after speed training for paladins LV3:
It is important to find out as soon as possible how to fight Terran in this way. Reconnaissance is very important for the undead to fight against Terrans. No matter what hero the death knight is, follow him in the early stage. As long as the death knight follows the other paladin in the early stage, the skeleton will find a chance to kill the unit that killed the red blood. Don't continue to fight, don't fight hard, and pay attention to the death knight not to lose too much HP. Good friends can consider double tracking ghouls. It is estimated that the other party can't practice to level 3, and it is also estimated that the first-level holy light can't kill the immortal farmers. When Terran Mountain Emperor comes out or Death Knight has no HP and magic, Death Knight should retreat. The secondary fund at home should have been upgraded long ago, so be a shadow. Follow the other team, he will train to catch him, and he will use DK+ Lich double skull staff to suppress our call. Call four first. (Another point is that if you find that the other party is a paladin, you should try to enclose the gold mine in the building at home. When you see the other LV3 paladin coming to kill farmers, you can stand with ghouls when there is a gap in that position. Press H, it is more cost-effective to sacrifice ghouls than to sacrifice an assistant monk. )
2. Paladin+Emperor of the Hill's' Double T' style of play.
It is very important to restrict the death knight from following his training in the early stage. If the other person is the emperor of the hill, stand at a distance and prepare to rob the experience with death. When the heroes of both sides are in the advanced spike in the later stage, the undead suggest building a banshee mage. After upgrading to expert level, they will have the ability of energy shield, which can offset 300 magic damage. They are definitely the natural enemies of Terran Double T. When the secondary base is ready, they will go to Terran's home. You can also put a skeleton to see the technological trend of Terran. If Terran is a secondary fund, it must be a panacea. If the opponent is a three-level base, pay attention to whether there is a lion cage, not a knight, but a dragon eagle+lion foot. We can correspond to two grams of arms for different Terran soldiers.
3. Dragon Eagle+Lion Kick.
As mentioned above, if the Terran is a Super 3 base and the Griffin cage is put down, it must be a dragon and a lion kick. At this time, the undead will have spiders. After learning the net belt, ghouls (just pay attention to leaving two wood diggers at home) will go to the Terran home to suppress a wave, because at that time, the Terran third-level base will definitely not work, and the arms can only be infantry and dragons, and eating ghouls+spiders will definitely prevail. That wave can generally cause a lot of losses to the Terran. After seeing the third hero or lion come out, don't continue to fight. Wait until your third hero comes out and the destroyer has studied it, then go to war with the Terran. It is not recommended to use Gargoyle against Dragon Eagle here. Although Traxex's silence can be used to cooperate, the undead will feel uncomfortable if the Terran turns into an airplane. The third hero can use a panda and a train to cooperate with the evil demon NOVA after LV3, which is definitely the air force.
4. Crazy tower-building and mining methods on the map (such as the lost temple).
In the face of this kind of play, it is unwise for the undead to forcibly suppress the Terran in the early stage. Generally, it is enough to kill some farmers in the process of terran mining construction. After killing the peasants (you can also kill the peasants), the Terrans will also dig mines and build towers crazily. There are naturally not many troops. I'm sure I can hold the auxiliary mine in the early stage of the undead. After mining, quickly upgrade the secondary base. When the secondary base is ready, take a picture immediately to see if the Terran has opened the second point-because the Terran secondary base can buy a quick tower in the store, it can build a bunch of towers in a short time. After the tower is completed, it is almost impossible to stop Terran mining. Gargoyle is just the bane of building a tower. Only 300 HP can do twice as much damage to the tower. The key is to create more shadows. If the Terran doesn't have a plane, send a large army to follow him, and one will watch the technological trends of the Terran at home. If there is a plane, it is mostly a knight.
5. Knight+plane (Griffin/Dragon Eagle/Tank) play.
If the situation is as mentioned above, the undead have successfully opened a sub-mine, and there is naturally enough gold, then Gargoyle can even be used to deal with the plane. Pay attention to upgrading Gargoyle's defense and stone statues (level 3 foundation is required), and just buy more regiments to make up for them when fighting. It is suggested that the undead is a combination of hatred+Gargoyle+ten-victory stone statues (transform when the threat is small). Can deal with knights+planes (Griffin/Griffin). The other side has more air force, so we should have more Gargoyle. (Hint: There is no HP in the Gargoyle Group. When there is no group supplement, it should all be stone-shaped. Heroes should return immediately when they are in danger. Unlike Gargoyle, it's not easy to replenish HP. The stone-shaped Gargoyle can recover blood quickly, and it won't be long before it can fight Terran planes again. At that time, it was estimated that most Terran planes were still on fire. )
6. Tank blasting.
For example, after the Terran bombs towers and mines, a large number of tanks are used to dismantle the base of the undead. If the other side continues to bomb towers and mines, it is recommended that the undead use ancient tactics: Skeleton Sea! As long as you put 2-3 meat grinders at home, plus 3-4 skeleton wizards, it is estimated that Terran tanks are all from experience. (Hint: Building more sacrificial abyss outside the base can play a very good role in blocking the position. 75 gold 150 wood has 900 HP and 5 points of defense, which is definitely the meat shield of the building. With the cooperation of these meat shields and skull sea, don't worry.
Finally, write down the general idea and operation of dealing with Terran.
In the early stage, it is best for the death knight to quickly practice LV3.3, and the statue of hero plus ghoul plus ten wins and ten wins can fight Terran without LV3 ... The mountain emperor of LV 1-2 can do without regiment compensation. LV3' s Sandi had better wait for 1.2' s annoyance ... if he has switched to hate troops ... can a skeleton see that Terran base is only level 2? Then hate it fiercely ... In the end, you only need to set up a death knight in the back and only add blood to the Lich and crypt lord ... If the Terran has reached the level 3 base, switch to destruction and prepare for a decisive battle. ...
Some people say that the undead died too fast before they rushed in, and the musketeers died half. As a result, they played for a long time, and the other priests came back, which means they didn't play. Ghouls are still dead, and the emperor of the hills is glittering. Why? Because Terrans fight the undead by formation, you ghouls go over and give the Emperor of the Mountain a thunderbolt to slow down the wounded group and keep your ghouls away from the musketeers. Crypt lord must use E more at this time, so that's why crypt lord must bring the magic bottle. I would rather not give it to the Lich than to crypt lord, but since crypt lord is the third hero, the Death Knight must protect it. Even the best formation terrans are being attacked by E 3, 4.
Summary: Undead heroes make all races feel fear. In many early videos, we can often see three high-level undead heroes relying on their personal abilities to destroy an opponent's army. However, now the hero killer has become the target of many heroes to kill first. Terran has the double T of Emperor of Hill+Paladin, night elf has Watcher+Panda, and orc has Blade Master+Tauren Chieftain. The reason is that undead players rely too much on heroes. Therefore, we need to improve and deal with the opposition of other nationalities, and we must study the arms of the undead. Only an arm composed of arms is truly unbeaten.
Thirteen guests are sitting on thirteen chairs, and there is an oval long table in the hall deep underground. The walls around them are all screens, some of which display rele