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Types of particle systems

1. Leptons (12 types) {Leptons mainly participate in weak interactions, and charged leptons also participate in electromagnetic interactions, but do not participate in strong interactions. } 01. Electron 02. Positron (anti-particle of electron) 03. Muon 04. Anti-muon 05. Tau 06. Anti-tau 07. Electron neutrino 08. Anti-electron neutrino 09. Muon neutrino Micron 10, anti-muon neutrino 11, tau neutrino 12, anti-tau neutrino 2, quarks (36 types) Quark, stratoton, loss particle (6 flavors × 3 colors × positive and negative particles = 36 species) 13. Red up quark 14, anti-red up quark 15, green up quark 16, anti-green up quark 17, blue up quark 18, anti-blue up quark 19, red down quark 20, anti-red down quark 21, green Down quark 22, anti-green down quark 23, blue down quark 24, anti-blue down quark 25, red charm quark 26, anti-red charm quark 27, green charm quark 28, anti-green charm quark 29, blue charm quark 30, anti-blue Charm quark 31, red strange quark 32, anti-red strange quark 33, green strange quark 34, anti-green strange quark 35, blue strange quark 36, anti-blue strange quark 37, red top quark 38, anti-red top quark 39, green top Quark 40, anti-green top quark 41, blue top quark 42, anti-blue top quark 43, red bottom quark 44, anti-red bottom quark 45, green bottom quark 46, anti-green bottom quark 47, blue bottom quark 48, anti-blue bottom Quark 3. Gauge boson (gauge propagator) (14 types) 49. Gravitation type - neutral gluon (type I open string) Up quark - up quark 50. Gravitation type - neutral gluon (type I open string) ) Anti-up quark - anti-up quark 51, magnetic type - neutral gluon (type I closed string) (anti) down quark - (anti) down quark 52, magnetic type - neutral gluon (type I closed string) quark -Antiquark 53, positron-type gluon up quark-down quark 54, cathode-force gluon up-quark-down quark 55, positron-type gluon anti-up quark-anti-down quark 56, cathode-force gluon anti-up Quark-antiquark 57. Photon (light quantum) 58. Graviton (still a hypothesis) 59. W boson 60. W-boson 61. Z boson 62. Higgs Boson

One of the very attractive features of 3DStudioMAX3 is its particle system, which has unique advantages in simulating natural phenomena, physical phenomena and space distortion. In the 3DStudioMAX1.2 version, the particle system can simulate rain, snow, running water, dust, etc. With the gradual improvement of functions, the particle system can simulate almost any associative three-dimensional effect: smoke, sparks, explosions, snowstorms or waterfalls. In order to increase the authenticity of physical phenomena, the particle system controls the behavior of particles through space distortion. Combined with space distortion, it can cause simulation effects such as gravity, obstruction, and wind on the particle flow.

Usually the position and movement of the particle system in the three-dimensional space are controlled by the emitter. The emitter is mainly represented by a set of particle behavior parameters and its position in three-dimensional space. Particle behavior parameters can include particle generation speed (that is, the number of particles generated per unit time), particle initial velocity vector (such as when to move in which direction), particle lifetime (how long it takes for the particle to annihilate), particle color, particle life cycle changes in and other parameters, etc. It is normal to have all or most of the fuzzy parameters using approximate values ??rather than absolute values, with some parameters defining the central value and the allowed variation.

A typical particle system update cycle can be divided into two different stages: parameter update/simulation stage and rendering stage. Each loop executes each frame of animation.