Current location - Trademark Inquiry Complete Network - Trademark inquiry - Looking for a game, it seems to be called Hidden and Crisis
Looking for a game, it seems to be called Hidden and Crisis

It is hidden and dangerous, also known as the front line of crisis.

Illusion software from the Czech Republic in Eastern Europe released its debut game "Hidden and Dangerous" in 1999. Although it was new to the game industry, "Hidden and Dangerous" won great success. In the game, players need to command a four-person SAS team to sneak into the Nazi hinterland and perform special tasks such as sabotage, assassination, and rescue. They can also use a variety of weapons from Britain, the United States, and other countries, including pistols, machine guns, rifles, rocket launchers, and more. Able to control vehicle combat. These realistic weapon settings and scene interactions were quite avant-garde in the era when Quake was in power. The dazzling array of weapons once excited many players who did not know the truth, so much so that they started "looking for people to kill" after entering the game. As a result, from

Game screenshots (20 photos)

Of course, they were beaten to pieces by the powerful German army. The emphasis here is not on a full-on, rapid-fire performance, but on covert infiltration and teamwork among team members. Perhaps these features are not unusual to today's players, but you must know that this has never appeared in FPS before 1999.

In 1999, when graphics acceleration technology just started, IS was keenly aware of the arrival of the new technological revolution and adopted a full 3D screen representation to bring players an immersive audio-visual experience. The game does not use the CG animation that was popular at the time to introduce cutscenes, but uses a real-time calculation method that I like very much. Although the real-time calculation is inferior to CG in terms of picture fineness, the picture has a special sense of freshness (I don’t know how to describe it specifically, it is that the picture is very clean and tidy, and there is no rough and grainy feeling after switching to the operation picture). At the same time, The same is true for the PS game MGS. During the player's operation of the special forces team, every detail of the body movement of the team members can be clearly seen through the third-person perspective, and the driver can even be seen changing gears when driving the vehicle (this is not possible in the GTA series) Arrive? )! Before each mission begins, a mission briefing demonstration will be conducted on a 3D sandbox, which is very similar to the toy soldier battles played as a child. The mission in one level was to break into a sinking cruiser of the German Navy to seize the cipher machine. The mission briefing for that level was conducted on a sampan heading to the cruiser, which was very interesting. It can be said that the extreme emphasis on graphic details is one of the important factors in the success of this game.

I must admit that games like Quake and DOOM are also excellent, but things like laser guns and railguns really don’t attract me. In 1998, “Allied Suicide Squad”, also from Europe, was The strong historical background of World War II fascinated me. In "Hidden and Dangerous", many levels are related to real battles in history, such as rescuing captured US 101st Airborne Division soldiers in the Ardennes, stealing jets secretly developed by the Nazis, etc. (the above are all from expansion pack "Fight for Freedom"). Fighting the Nazis is more meaningful than fighting the Martians, right?

Baidu Encyclopedia

Please adopt! !