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How long does it take to play a game of "Werewolf"?

In the dark Werewolf game, 15 minutes for 10 people, 30 minutes for 12 people

Werewolf (interesting mystery board game)

Werewolf, It is a multi-player strategy tabletop game that is driven by language description and competes in eloquence and analytical judgment. The usual version requires 8-18 people to participate. It is a registered trademark of Beijing Huacai Tiancheng Digital Image Technology Co., Ltd.

The mechanism of Werewolf killing games is similar to that of killing games. Killing games are more competitive, while Werewolf killing games are more fun and have richer characters. The game is divided into two camps, the werewolf and the villagers. The villagers vote to kill the werewolf to win the final victory. The werewolf camp hides among the villagers and relies on killing people at night and voting to eliminate the villagers' members as a means of winning. Werewolf is a tabletop game. Can be played by multiple people.

How to play:

There are many ways to play Werewolf in the market. The following is a list of international common ways of playing and domestic official ways of playing.

International common gameplay

Game objectives

Village objectives: Execute all werewolves during the day.

Werewolf goal: kill all villagers at night.

In the game, werewolves, prophets, and villagers must be used, and other characters can be added appropriately according to the number of players.

The game process

A person familiar with the rules of the game must be the judge. The judge is only responsible for the conduct of the game, does not participate in the game, and is not a werewolf or villager.

Based on the number of players and the identity cards used, the judge will take out a certain number of identity cards, face down, and distribute them to each player, one for each player. After each player looks at his or her identity card, he places the identity card face down in front of him.

1 The judge announced "Please close your eyes when it gets dark". At this time, all players closed their eyes and entered the dark (night) stage. Then the judge announced, "Couples, please close your eyes."

2 The judge announced "The thief please open your eyes", the thief can exchange identities or not. After it was over, the judge announced, "Thieves, please close your eyes."

3 The judge announced "Cupid please open your eyes", Cupid opened his eyes and designated two players to become lovers. Then the judge announced, "Cupid, please close your eyes." Cupid closed his eyes. The judge walked around the court and quietly patted the heads of the two lovers.

4 The judge announced, "Couples, please open your eyes." At this time, the two lovers opened their eyes and knew each other, but they did not know each other's identity. Then the judge announced, "Couples, please close your eyes."

The above steps 2-4 will only appear on the first night. Even if no one draws a Thief or a Cupid, pretend to follow the corresponding steps above.

5 The judge announced "the guard opens his eyes" and asked the guard who he would protect this round. (The guard does not know the identity of the person he is protecting, or whether he was killed.)

6 The judge announces "Please open your eyes, prophet." The prophet opens his eyes and designates a player. The player's identity card is shown to the prophet. After reading, the identity card is put back to its original place with the card face down. The judge then announced, "Prophet, please close your eyes."

7 The judge announces "The werewolves open their eyes", the werewolves open their eyes to confirm each other, the judge announces "The werewolves start killing", and the werewolves together designate a player who will die at dawn. At this point the little girl can take a peek. Then the judge announced, "Werewolf, please close your eyes."

8 The judge announced, "The witch opens her eyes." The judge used gestures to tell the witch who the werewolf had killed just now. Witches may use potions or not. If the witch wants to use a potion, the thumb up means to use the antidote to save the person who was just killed by the werewolf; the thumb down means to use poison, and uses gestures to tell the judge which player the poison is to be used on. Players who have been poisoned will die at dawn. The judge then announced that "the witch closes her eyes."

9 The judge announced that "it's dawn and everyone opens their eyes." At this point it enters the daytime phase. After the player opens his eyes, the judge announces who died last night (or maybe no one died). If a hunter is killed, the hunter immediately retaliates by designating a player who dies immediately. If one of the lovers is killed, the other lover dies immediately. If a dead player needs to activate skills, he will reveal his identity card. If he has no skills to activate, he shall not reveal his identity card. He will then be eliminated and exit the game. He may not have any communication with other players thereafter.

The 10 living players on the field discuss in order and decide who to execute during the day.

(Variation rules: Starting from the player to the left of the player who was killed just now, in a clockwise direction, players will take turns to speak. Players are not allowed to talk to each other. When one player speaks, the other players are not allowed to speak.)

< p>11The discussion is over and voting begins. All players stretched out their hands, and the judge gave an order. Players simultaneously pointed their fingers at the target they wanted to be executed. The player with the most points (the Sheriff's 1 vote counted as 1.5 votes) was voted out. The eliminated player turns over his identity card, exits the game, and is not allowed to have any communication with other players thereafter. In the event of a tie vote, no one is eliminated. (Variation rules: In the event of a tie, players with the same number of votes will speak again, take turns speaking once, and then vote again until someone is out.)

12 The judge announced "Please close your eyes when it is dark", all The person closes his eyes. Then the game jumps back to the previous step 4 (the prophet's eyes opening stage), and repeats this sequence until the end of the game.