This question depends on the situation.
Intellectual property rights include copyrights, trademarks, patents, trade secrets, etc.
These types of game products may be involved
(The following answers are based on the assumption that you are a research technician (As a premise)
1 Copyright infringement, but you can personally be exempted from liability (unless it involves the right of information network dissemination). The exemption is based on fair use of research and development.
Liability for infringement shall be borne by the unit.
2 Trademark rights In the case of non-market substitution, reasonable explanations can be made to demonstrate performance. There is no infringement here.
3 Patents are similar to copyrights. If your organization infringes, you, as a researcher and developer, are exempt from liability.
4 If you infringe on trade secrets, you and your unit will be held accountable, and you are also involved in a non-compete.
So, generalizations are not possible.
Your self-protection methods:
1 Sign a third-party intellectual property disclaimer clause with the unit, requiring the unit to be responsible for obtaining authorization when the product may be involved in infringement.
2 When it comes to directly copied content, submit some opinions on possible infringement to the unit and obtain a signature and receipt, so as to fulfill the duty of prudence and avoid being assisted in infringement due to intentional behavior or the traceability of indirect infringement.