You save your file
Then go to your archive and open PLAYERs.DB
Usually in My Documents/NBA LIVE/SAves
It contains the player's English name
There are a lot of numbers after it
There is CASH_YEAR which is the salary; CASH_TOTAL can be ignored; CASH_RAISE is the annual salary increase number; YEARS is the number of contract years, YEARS_LEFT is the remaining contract years, and the rest of the previous ability values ??can be modified. You can find it yourself.
A---DELETED: Active player is FALSE.
B---NAME: Player's first name
C---FNAME: Player's last name
D---NICKNAME: Player's nickname. Please refer to the corresponding numbers in nicknames.dbf
E---PLAYERID: The player's "identity" number in the data
F---NUMBER: The player's jersey number
G---POSITION: The player’s main position
0: C 1: PF 2: SF 3: SG 4: PG
H---POSITION2: The player’s position Second position
0: C 1: PF 2: SF 3: SG 4: PG
I---YEARSEXP: The player’s years in the NBA J
---SCHOOLNUM: The school the player graduated from, please refer to the corresponding number in school.dbf
K---HAND: 0: Right hand 1: Left hand
L- --SHOELIMIT: Restrictions on the brand of sneakers worn by players.
M---ORIGHSHOE: Player's home shoes
N---ORIGASHOE: Player's away shoes
O---OVERALLRTG: Player's overall ability index ——Deduced from real games
P---PLAYRvalue: Player value, used to determine the salary required to sign the (free) player in dynasty mode. The ability values ??of all players are as follows The rules are recorded in DBF: 0=0 1=1 50=50 90=90 and so on, unless otherwise stated
Q---FGPBASE: Shooting/jumping ability
R---THREEPTBAS: Three-point shooting ability
S---FTPBASE: Free throw ability
T---DNKABILITY: Dunk ability - determines whether a player can Often make difficult dunks
U---STLABILITY: interception ability
V---BLKABILITY: blocking ability
W--- OREABILITY: Offensive rebounding ability
X---DREABILITY: Defensive rebounding ability
Y---BALABILITY: Ball handling (passing) ability
Z- --OFFABILITY: offensive enthusiasm
AA--DEFABILITY: defensive enthusiasm
AB--SPEED: speed (determines the steady speed)
AC--QUICK : Agility (speed of action, starting speed)
AD--JUMP: Jumping ability
AE--DRIBBLE: Ball control ability
AF-- DSTRENGTH: Strength
AG--DHARDY: Effort or mental endurance (NLSC says it is physical strength, which is reflected in injuries during analogous competitions, but I don’t think so)
AH--DSHOOTRANG: shooting range, shooting area (8-25 feet, 2.5-7.5 meters)
AI--FATIGUE: endurance, physical strength
AJ--INSIDESC : Scoring ability in the paint (3-second zone)
AK--THREEPTATT: Three-point shot attempts
AL--PRIMACY: Importance in the team (teammates’ respect for oneself) Trust), the computer determines the number of shots taken by different players in the team based on this
AM--SCOREAREA: Player's offensive style (the player's favorite scoring method) - see the table below
Model player position, for example
_2: PG/SG pure shooter, the passing quality of teammates may determine their performance Elgin Baylor, Mitch Richmond
4: F/C OK Swingman Scottie Pippen and LeBron James who are capable of multiple positions on the court
5: SG/SF all-around shooters Reggie Miller and Glen Rice who have strong 3-point ability (3-point ability above 70) p>
6: PG Small guards under 6 feet 5, who know how to avoid blocks John Stockton, Gary Payton
7: SG/SF comprehensive swingman, Able to score in any situation Michael Jordan, Magic Johnson
9: F/C big man with excellent singles skills (above 6 feet 8) Yao Ming, Shaquille O'Neal 1
0: PF/C likes
Big men (more than 6 feet 8) who can score from mid-range or even beyond the 3-point line Antoine Walker, Dirk Nowitzki
AN--FACIALCTRL: Facial expression
0: Mu Na, None Expression (Tim Duncan)
1: Calm (Karl Malone)
2: Excited (Shaq O'Neal)
AO--FTTRITUAL: Free throw habit action. Most players are set to 0
AP--AUDIONICK: The name of the player called out by the announcer during the live broadcast, nickname - used for self-created players
AQ-- CELEBPACK: Celebration style - what a player might do after a dunk (layup)
AR--THREEPTSTY AS--ORIGTEAM: The team a player belongs to at the beginning of the season.
The team numbers are as follows:
0: Atlanta Hawks
1: Boston Celtics
2: Charlotte Bobcats
3: Chicago Bulls
4: Cleveland Cavaliers
5: Dallas Mavericks
6: Denver Nuggets
7: Detroit Pistons
8: Golden State Warriors
9: Houston Rockets
10: Indiana Pacers
11: Los Angeles Clippers
12: Los Angeles Angeles Lakers
13: Memphis Grizzlies
14: Miami Heat
15: Milwaukee Bucks
16: Minnesota Timberwolves
17: New Jersey Nets
18: New Orleans Hornets
19: New York Knicks
20: Orlando Magic
21: Philadelphia 76ers
22: Phoenix Suns
23: Portland Trailblazers
24: Sacramento Kings
25: San Antonio Spurs
26: Seattle SuperSonics
27: Toronto Raptors
28: Utah Jazz
29: Washington Wizards
50: Free Agents
30: East All-Stars East All-Stars
31: West All-Stars West All-Stars
33: 50's All-Stars
34: 60's All-Stars
35: 70's All-Stars
36: 80's All-Stars
37: 90's All-Stars
38: Retired retired players
39: Rookie
40: Legends Pool
41: International Team
43: European Team
44: First-year student
45: Sophomore student
AT--TEAM: The player’s current team
AU--ROSTERPOS: Team position
0: Starting Center 1: Starting Power Forward 2: Starting Small Forward 3: Starting Shooting Guard 4: Starting Point Guard 5-11: Bench players
12-14: Injury list
AV--BIRTHEDATE: Player's birthday, in the form of yyyymmdd (for example, 19750329 = March 29, 1975)
AW--BTOWNID: The city where the player was born (please refer to b
irthtown.dbf information)
AX--DPLACE: The player's draft position (-1 if not participating in the draft)
AY--DROUND: The player's draft round (First round or second round) (-1 if not participating in the draft)
AZ--DOVERALL: The player's draft position (for example, the first pick in the second round, then his draft position That is 30th place) B
A--DRAFTYEAR: The year the player was selected, in yyyy format (for example: 2000)
BB--DRAFTEDBY: The team that selected the player, The first three-letter abbreviation (for example, Alt, Bos) BC--SCRATCH1? BD--SCRATHCE2? BE--SCRATCH3?
BF--DUNKPACK: Dunk style - determines the dunks that players can perform Mode. The details are as follows:
Dunk Package (DUNKPACK)
1: Only layups.
2: More often, I choose layups, if I have the ability to jump If he is good enough, he will perform some unique and beautiful layups (Iverson).
3: The same layup as 1 and 2, but cannot be made from more than 5 feet.
4: Can do all the layups mentioned above, and occasionally one or two dunks.
5: Can do some simple one-handed and two-handed dunks.
6: Can do single types of one-handed and two-handed dunks. Two-hand dunk.
7: Two-hand dunk can be done from 4 to 5 feet away, and layup can be done from about 10 feet away.
8: One-handed and two-handed dunk, generally speaking. Spins and behind-the-back dunks from 5 to 6 feet
9: More powerful one- and two-hand dunks, and layups around 10 feet
10: Forward strength Slam dunk, as passionate as Rainman Kemp back then
11: The guard’s powerful slam dunk, Dominique Wilkins’ iconic turn and 360-degree windmill dunk
12 : Clyde Drexler's signature dunk, even a glider that can take off from near the free throw line for dunk
13: Patrick Ewing's signature dunk, mostly a turnaround dunk in the paint and a 6-footer Layup
14: Slam dunk that most ordinary big men can do
15: Slam dunk used by strong big men, Shark O'Neal's performance of tearing opponents apart
16: Air Jordan and Dr. J’s registered trademark – In addition to slam dunk, you can even dunk from the free throw line.
17: A super tall man with a height of 7 feet 2 or more dunks. Yao Ming's arms are so long, he doesn't even need to take off...
BG--DESTINY BH--INJURYID: Injury options, refer to the corresponding numbers in the injury.dbf file, the default option is 0 (no injury )
BI--INJURYDATE: The date of injury, determined by the game process during the season
BJ--RECOVERDATE: The date the player returns from injury, determined by the game process during the season .
BK--ISPLAYABLE: Whether the player can play is determined by whether the player's injury is severe injury (severe injury), minor injury (minor injury) or no injury (uninjured) (can be TRUE/cannot be FALSE) If a player's name is shown in red on the roster, he cannot play. If it shows yellow, he is injured, but he can still play (but his ability is affected by the injury). If it displays normally, he's fine.
BL--ISCREATED: Whether the player is self-created (TRUE/not FALSE)
BM--FACEPATCH: Whether the player uses facial patches (TRUE/not FALSE)
BN--ISGENERATE: Whether the player was system-generated in dynasty mode (TRUE/not FALSE)
BO--ISHISTORIC: Whether the player is a legendary player Or a player on the All-Star team (TRUE/not FALSE), if so, you cannot participate in dynasty mode.
BP--TRADEABLE: Whether the player can be used for exchange (TRUE/not FALSE). Players shown in red (seriously injured) cannot be exchanged
BQ--PLAYERPKG: Avatar identity determines the player's appearance. The first two letters of the surname and the first five letters of the first name (e.g. KOBRYAN) Note: If the player's name is less than 5 letters, use the underscore of the English character to complete it (e.g. YAMING_)
BR--INSEASON : Whether the player is in the regular season (TRUE/not FALSE)
BS--INPLAYOFF: Whether the player is in the playoffs (TRUE/not FALSE)
BT-- ROOKIEPKG: The development potential of the system-generated rookie 0: Very good 1: Good 2: Very average 3: Limited 4: Very limited
BU--ROOKVALUE: The value of the rookie - one of the system-generated rookies Value
BV--ROOKIERANK: The position where the rookie may be selected - the system generates a profile of the rookie
BW--ROOKIERANK2: The second position where the rookie may be selected ——The system generates a profile of the rookie
BX--GRADCLASS: Rookie’s academic qualifications 0: High school student 1: Freshman 2: Sophomore 3: Junior 4: Senior B
Y--CASH_YEAR: player annual salary
BZ--CASH_TOTAL: player total annual salary
CA--CASH_RAISE: salary increase
CB--YEARS_LONG: signing Number of years
CC--YEARS_LEFT: The remaining years of the contract
CD--CASH_TEAM: The team that provides the player's salary
CE--PREF_LEN: The number of years required to sign
CF--MIN_TARGET
CG--LOWBALLED
CH--ISMINIMUM