When entering the game, you first see a bomb, but do not light it. If you light it, it will ignite the trees and burn the bridge leading to the puzzle. Just approach the first bomb. See the fuse of the second bomb... Ignite the second bomb, burning the trees that are not close to the wooden bridge and destroying it, then ignite the second bomb, and the bridge leading to the puzzle is saved
"Draw a Stickman: EPIC"[3] is a simple and free adventure game, similar to "Ink Demon", where the entire world is drawn by the player's pen , whether the protagonist is handsome and whether the world is beautiful all depends on your painting level. Of course, this game has relatively loose requirements for drawing, and anyone with a kindergarten level of simple drawing can easily get started. You can experience a pure graffiti adventure in this full-screen hand-drawn style. For example, you have to draw a weapon to resist monsters, draw fire and lightning to clear[4] obstacles to progress, and draw keys to open treasure chests and doors. The game looks right. Although simple, it is a novel gameplay that combines adventure, puzzle solving, action and creative thinking. It is worth a try
At the beginning of the game, we are asked to draw a stickman, and then we have to draw a good friend of the stickman. , give her a name after painting. Our adventure begins below. You two have just met and jumped out of the drawing board. Then she was eaten by a book. You jumped into the book desperately and started your own fantasy journey [10-11].
The map after all levels are opened
The opened book is a map. You can see that some levels are connected by more than one path, so there is more than one way to pass the level.
Each level can get a color friend and a puzzle piece. The color ball can draw a colorful stickman. Collect the puzzle pieces to create a fire dragon to open a new level. In some levels, you will find pages, and when collected, you can read the story behind Zep.
Hug Rabbit Peak
First we came to a forest. We can draw a ball of fire to burn anything, including explosives, trees, cute little rabbits, etc. Be careful not to burn yourself, otherwise your life will be lost. If you drive away rabbits without harming them before lighting a fire, you will receive an honor. Go right and there is a fork in the road. Take the path below, burn two explosives on the way to blow up the rocks, and reach the wooden door on the far right to pass [10].
Puzzle Route: Take the upper path, blow up the rock, and get the puzzle.
Color Route: Go in the middle of the two roads, blast the rocks, color friends are in the shining grass.
Armadillo Pass
Go straight ahead along the road and use explosives to blow up the road. Be careful not to stand next to the tree, as you will easily be burned to death. After crossing a bridge, go to the upper left corner and find your friend. Then Zep appears from the shadows, draws an armadillo monster, and takes your friend away, leaving you to stay and fight the beast. It's useless to burn it directly. You need to get closer to it first to trick it into getting up and spitting fire, and then set fire to its belly. The monster will lie down immediately. After killing it, enter the hole to pass.
Puzzle route: After crossing the first bridge, you will see the puzzle on the island on the right, but if you light the nearest explosive first, the bridge will be burned. You must first go as high as possible and ignite the explosives at the top of the screen, being careful not to ignite the surrounding trees. Count the number of bombs that have been blown up and then ignite the nearby explosives to avoid overshooting the bridge. Go to the island and get the puzzle.
Color route: After entering, go right and light the bonfire on the ground.
Book Page Route: Explode rocks along the way, cross several bridges and reach the last island.
Stickman Stein's Monster
There are two routes in this level. We learned to draw clouds. We can draw clouds with rain, or draw dark clouds with thunder.
Route 1 (regular): Go left along the road and find a patch of bees in the middle of the map. It reminds you that planting flowers when it rains can attract bees. Rain falls on the flower seedlings next to it, attracting bees, and the road becomes clear. We walked from the road to the top of the mountain and found an antenna. We drew a dark cloud on it (paint a few more times on the cloud to become a dark cloud), there was a thunder, and then there was electricity. After going down the mountain to the castle, he found electricity coming down the wires and activating a robot. The robot stood up like a zombie and followed him out. The robot overturned the castle twice. The road is exposed, follow the road to the upper left corner, pass the level, and open the robot secret cave.
Route 2 (Quick): Go down the road and find a small river with a broken bridge. Go back up the hill and ignore the path to the left to find a raft in a pit in the clearing. Standing on the raft, after two rains, we followed the water down the waterfall and crossed the river. After crossing the border, we opened the barrel and rabbit. If you start the robot according to route 1 first, and the robot follows you on the raft and rushes down the waterfall, you will get an honor.
Puzzle route: Go down and see a field. Draw rain clouds to water it and it will grow. Chasing rabbits will eat carrots, corn and tomatoes at the bottom. There is a puzzle under the carrot at the bottom.
Color route: After the robot overturns the castle, you can go around along the hidden road behind the castle and find your color friends on the other side of the castle.
Robot Secret Cave
There are two routes in this level. We learned to draw keys again.
Route 1 (regular): Draw a key, then pick it up, then click on the lock to unlock it. Go left and find a monster. Lead the monster to the pile of stones on the left, get close to him and let him breathe fire, then get out of the way immediately. The fire will burn the frame supporting the stone. The stone will fall and knock the monster unconscious, and you can pass smoothly. Use the key to open the box on the right, a robot will appear, draw another key, click on the robot to wind it up, and it will run for a while. Follow the robot down the mountain and wind it up twice more. It will run into the pit and die with the tentacles. Walk over and find the cave, pass the level, and open the volcanic valley.
Route 2 (thrilling): Follow route 1 to discover the cave, but don’t enter the cave if you still want to explore. Go down the road and there will be a fence falling down after passing the intersection. There is no way out for your adventure, so keep moving forward. There is a downward path between the two torches. Along the way, a fence will fall down. At the same time, a fence will open and two armadillo monsters will appear. Further downward is a dead end. You're trapped and unable to fight back with the key, so you have to dodge first and lure the armadillo monsters to the fence on the left, waiting for them to breathe fire before running away. The fence is burned down, so run over and find the cave, cross the level, and open the Troll's Foot Cave.
Puzzle route: Follow Route 2 and go through the first fence and go down. There are two boxes on the right side of the fork. Open them to get the robot and controller. Draw the key to adjust the direction of the robot, and turn on the controller and the robot will move. There are many bonfires blocking the road. Let the robot go over and set off the fire to ignite the explosives to blow up the path. Open the box and get the puzzle.
Color Route: Follow Route 2 and walk through the first fence to the right, next to the bonfire.
Bucket and Rabbit
In this level, you can adjust the lifting and lowering of the suspension bridge by adding water to the bucket and boiling away the water in the bucket. There is an empty barrel to the left along the road. When it rains, fill the barrel and the suspension bridge rises. If you ignore it and don't draw rain clouds, you can get an honor. Go straight to the left and there will be a bucket above. Boil the water and the suspension bridge will lower. Go back to the fork in the road and go down. There is a rabbit on the way. Ignore it. It encounters two fire-breathing rocks and stuns them with lightning. Be careful to detonate the underground explosives. A machine will be revealed. Use lightning to power the machine. Another suspension bridge will be lowered. You can pass it when you go back. Go to the Zepp sculpture and use lightning to power the machine. The suspension bridge will lower again and lead directly to the entrance of the cave. .
Puzzle Route: On the way back after powering up the lift for the first time, pass by the caged rabbit again. Go to the right side of the bridge first, don't touch the water, split the box, a toaster will appear, split the water to power the bread. The rabbit eats the bread and grows up. The suspension bridge rises. Walk over it and get the puzzle.
Volcanic Valley
When I went out, I saw a fire-breathing stone and a grabbing stone. Hitting them with lightning can make them turn around, and rain can extinguish the fire. Go down, and when you come to the edge of the cliff, there will be a rock trying to catch you. Get close to him and get out of the way, and he will fall over and turn into a bridge. There will be a fire in front of it, which can be extinguished by rain. Continue going down and you will find two stones. Just split them in the right direction. Step on the stone on the right to seduce the stone on the left. Be careful not to be crushed to death. Go up further and there will be a pair of unburned fuel and two stones. This is a trap. If you run over, the stones will spit fire. First, use lightning to strike the top stone to turn it around, and then rain down the stone at the door. Put out the fire, take the key and open the door to pass.
Puzzle route: Find three rocks surrounded by fire, with lightning on the rocks. First it rains to extinguish the fire, then strikes it with thunder and finds that the keyhole is exposed. Draw a key to open three stones respectively, and a treasure box appears. Then draw a key to open the treasure box and find a puzzle.
Color route: Go down where you find the treasure chest, stun the stone, and run all the way down while drawing rain clouds. If you move slowly, you will be burned to death. There is also a fire-breathing stone at the bottom that needs to be stunned.
Book page route: Book page is right in front of the cave after passing the level.
Troll's Foot Cave
There are three routes in this level. We learned to draw an ax that could be used to chop down trees.
Route 1 (regular): Use fire to burn the explosives above and move forward. Go left and you will find a lot of explosives blocking the cave. If you light it on fire excitedly, congratulations, you will be blown up to the sky. According to the prompts, we need to make a longer fuse, light the leftmost torch, draw an ax, chop down the leftmost torch, and run! There will be an explosion when you almost reach the lake, then go back, pass the level, and start the stick melee.
Route 2 (Quick): There are troll footprints on the ground. Follow the footprints and you will find a door. You can cut it down or burn it. The footprints disappear on the edge of the cliff. There is a tall palm tree growing on the edge of the cliff. After cutting down the tree, run away for a distance immediately. The troll will jump up the moment the tree falls. The troll is not very fast, so cleverly lead it out of that path, then either shake it off or trap it in route three, back to the palm tree. The tree fell down to form a bridge. Go to the cliff and find a hot air balloon. Pass the level and activate the King of Bees.
Route 3 (thrilling): Take the lower right branch and find spiders hanging on two trees and two spiders on the ground. Setting fire can burn the spider silk and make the spiders fall to the ground, but Don't go near them. If Route 2 leads to a troll, lead it near a spider, and the spider will trap it with silk. There is a cave behind the spider, pass the level, and start the tomb decision.
Puzzle Route: After igniting the explosives on Route 1, you will find a puzzle on the way back.
Color Route: Color Pals are in a circle of rocks, but no explosives. Follow route two to lure out the troll, and lead the troll there to crush the rocks to get the color.
Match Melee
There are three routes in this level.
Route 1 (regular): Go left, cross the river and walk slowly, there will be 3 armadillo monsters, get close to them and let them breathe fire to expose their bellies, then set their bellies on fire. Continue walking up from the left, and there are two holes. As you approach, there will be an iron gate stopping you. Go back the way you came, go up the mountain from the right road, and reach the top of the mountain. There is a tree on the edge of the cliff. Draw an ax to chop it off or draw fire to burn it. Hanging cannons will fall down. Go down the mountain to the cannon, draw a ball of fire, light the fuse of the cannon, and let the cannon fire. The iron door below will be opened. Go back into the cave, pass the level, and start the tomb decision.
Route 2 (clever): If you go back after burning the armadillo monster in Route 1, you will find a pile of firewood blocking the river. Burn them and the river will flow down, driving the gears to rotate and the cannon to rise. top. Go up the mountain and light the cannon, open the iron door above, go back into the cave, pass the level, and unlock the pirate's loot.
Route 3 (Quick): Don’t get close to the island where the armadillo monster is, go straight up the mountain and cut down the tree. The cannon falls down and there is a fork on the ground. Stand there and the stickman will get into the cannon. Light the cannon, the stickman flies out and directly enters a hidden cave, passes the level, and opens the dragon omelet.
Puzzle route: There is a house on the mountain along the road. Go in and find a bed inside. Burn the bed with fire to find the puzzle.
Color route: Follow Route 2 to dredge the river and come to the downstream. There is a wooden barrel floating on the water. Burn it.
Bee King
This level is the fastest and easiest way to reach Zep's fortress.
Go left and find a small flower. It grows when it rains and attracts bees. Follow the prompts to find five flowers. Go right along the road and there is a flower on the side of the road. Continue along the path and cross a bridge with a flower. Go up and there is a flower on the edge of the cliff. Open the box and there is a flower. Go back to the gate that Bee was guarding before, open the door and split the explosives, enter the door, pass the level, and open Zep's fortress.
Grave Decision
This level is a bit difficult. Go up the road first and see a golden door and tombstone. Draw a key and open the tombstone to enter. There is a zombie above. We need to quickly run over and continue upward. There is a jack-o'-lantern on the left. It turns out that if you lead the zombies to the jack-o'-lantern, they will be paralyzed. Then lead the remaining two zombies on the right over. Go up and walk away from the door. There is a pumpkin seed here. Let it rain first to make it grow. Then, after the zombies guarding it pass by, run over and draw an axe. Pick up the axe and click on the pumpkin to carve out the pumpkin head. Finally, run away. Light it with fire.
Then lure the guarding zombie over, then go right and you will find a blue tombstone. Use the key to open it, and you can pass through the blue door. Go back the way you came. There are a bunch of trees and spiders on the left side of the map, and a red tombstone in the middle. Fire cannot burn the spiders, so you need to draw dark clouds and kill them with thunder. Then use the key to open the red tombstone, and the red door leading to the next level will open. There are two zombies below. You can plant a jack-o-lantern to paralyze them as they are. In fact, below is the way back to the end. You can also go back the same way and pass directly.
Pirate's Booty
Go forward and find a locked door. Open the door to find a bonfire and explosives. Cut down the boxes inside and outside the door to find the robot and controller. Let the robot walk to the right of the bonfire, then run over from the right to draw the fire over, and stay away before it explodes. There is a switch on the wall, turn it on, and the suspension bridge in front lowers. Go up, cross the level, and open the Dragon Omelet.
Puzzle route: Go to the right along the fork, chop the barrel, a robot and controller will appear, use the same method to make the robot detonate the explosive. Walk through the blasted road and find the house mentioned in the prompt. Turn on the switch. The suspension bridge on the right will lower. Use the robot to detonate the explosives and get the puzzle piece.
Color Route: Cut off the barrel blocking the road on the right side of the trestle, then cut off the wooden stakes that tied the boat. The boat floated away. Walking along the seaside, you found that the boat was stuck by stones. When you walked to the island, you found that the color was good. friend.
Lost Ryder: Chop the barrel on the left side of the hut, go around to the back of the house, stand on the trestle, and you will find the Lost Ryder.
Dragon Omelet
Going out and walking up, you will see two dinosaurs fighting. It seems that we are going to take advantage of this. The clue is already obvious. If you see a red dinosaur egg along the road, ignore it for now and draw a key to open the door. There is another blue dinosaur egg on it. Find a place to draw two dark clouds and split both dinosaur eggs. A dinosaur will appear chasing you. Use your coquettish movement to pull the two dinosaurs together and they will interact with each other. Fight. We can pass. Go up to find a fence, draw an ax or fire to destroy it, and move on. The blue egg above can be left alone. If a newborn dinosaur pounces directly on you, run back quickly and pull it to the place where the two dinosaurs were fighting just now and let them play. Continuing forward, there is another fence. Cut it down with an axe. There are two roads ahead, one is blocked by plants, and the other is blocked by two eggs. The editor chose the strategy of seeking stability. If it rains, the plants will be washed away and you can pass. Go right and see the red dinosaur again, run back immediately. Use thunder to split the blue egg on the left, and continue to hit the two dinosaurs together. There is a dead end on the other side of the bridge. Looking back, I find a few supporting logs on the edge of the cliff. Draw an ax and chop off the logs. The bridge collapsed, you can cross over it. There are 3 spiders blocking the way ahead, use lightning to kill them. Behind is the entrance to the pass.
Zep's Fortress
First we came to a very desolate place. Then come to the door and find a lightning mark on the statue on the left; put a ball of thunder on it and strike it. Then I found that the wall on the right was broken. After entering from behind the wall, you will find a mine array. Note that some of the landmines are real and some are fake. We can rain on the landmines, and the real mines will turn red. If they are fake landmines, there will be no reaction. So I walked through the mine array while testing it with rain. Go to the end and you'll find a puzzle, then head out again. Then I saw the castle and walked inside. I found the good friend I had been looking for for a long time, drew a key and prepared to open the door, but found that it was a trap. You are trapped, and Zep is chirping on the side, saying that he will take away your paintbrush, draw a dark cloud above the iron box on the left, and split it open. Find an explosive and draw a ball of fire to make it explode and you will be able to get out. A bunch of bees were drawn next to a good friend's cage. If you go over it, you will die. After a while of hacking, I found an elevator in the upper left corner. There is a red dinosaur egg in the middle. Don't hit it yet. There is a switch in the upper right corner. You need to pay attention to the blue electrical appliance on the ground. If you accidentally click on it, it will die. Stand on the red dinosaur egg, just in time to see the elevator switch. Draw a dark cloud on the switch, then stand on the elevator, and the elevator will rise.
We chopped all the things above and found a blue dinosaur egg. We drew two dark clouds on the blue dinosaur egg and the elevator switch at the same time. Then we immediately stood on the elevator and waited to get off. After we got off, we waited. After a few seconds, split the red dinosaur egg and let the two dinosaurs fight. Taking the elevator up again, I found a pot of flowers where the blue dinosaur eggs were. The rain watered the flowers and attracted the bees.
After the obstacle is removed, stand next to the elevator where you can see the switch and use lightning to strike the switch again, then take the elevator down. Use the key to open your best friend's cage. It's finally about to end. At this time, the bad guy draws a trap and captures you. Follow the prompts to draw an ax for your good friend, and she will use the ax to chop down the machine. Zep finally ran out of tricks and ran away.
Penguin Prison Break
The snowflake in the lower right corner of the map is a hidden level with two routes.
Route 1 (regular): Follow the prompts to find the giant penguin. Go down to the machine and open the pole in front of it. Approach the fort, use snow clouds to freeze the clown throwing snowballs, and come to a fork in the road. Go down and find a hole, go in, and find the giant penguin, but there are rocks blocking the way to go. Take the middle path and chop up the ice, blocked by poles. Take the upper path, there are many snowmen, among them a clown will appear and throw snowballs when you get close. Cut the snowman to find the switch, open the pole, and return to the middle path. There are three clowns on the road, freeze them. Come to the other side of the cave, cut the trees and ice to enter the cave, chop the ice on the giant penguin, follow it to kick the fortress door, chop the prison to rescue the penguin, and pass the level.
Route 2 (quick): After freezing the clown on the fortress according to route 1, go directly to the path with the snowman. Freeze the clown, there are sea lions on the beach, freeze and turn into an ice bridge. Go up and freeze the sea lions that appear one after another to form a path to the back door. Found a snowball, cut off the stick, and the snowball got bigger and bigger, smashing open the back door. Crush the prison to rescue the penguin and pass the level.
Color Route: Follow Route 2 to the back door.
Lost Ryder: Follow Route 1 to the cave where the giant penguin is, freeze the three clowns, find a Christmas tree with snowflakes on the top and chop it down. Go up the tree and follow Route 2 to build an ice bridge and find Ryder.